NVIDIA 3D Vision Goggles: "true" 3D gaming
- — 13 January, 2009 17:36
3D gaming is quickly shaping up to be the next "big thing" for the video game industry. It's still in an embryonic stage but "true" 3D gaming has the potential to be an evolutionary step forward for video games. Past attempts at 3D were clunky and uncomfortable, and often times required dedicated hardware that had "gimmick" written all over them (though we were impressed by the iZ3D line of monitors). But we weren't truly sold on the concept of 3D gaming until we got a chance to test out the 3D Vision Goggles by graphics hardware manufacturer NVIDIA.
Using a pair of wireless goggles and an IR transmitter, this nifty product delivered the best 3D gaming experience we've ever, well, experienced. But what really impressed us was the easy setup and the fact that it works with a large number of games. We can't make a final judgment until we put the unit through an extensive round of testing but our first impression is this: We want it. Now.
Third Eye Blind
To be honest, the 3D Vision Goggles aren't exactly revolutionary. It isn't as if they contain some secret alien technology that no one's seen before. Basically, the unit consists of a pair of special glasses with lenses that are capable of "shuttering" open and closed rapidly; the wireless IR base plugs into a USB port and sends the proper signals, telling the lenses when to flicker on and off. Pair this with a compatible display--you need an LCD or CRT monitor (and a compatible video card if you're running it on a PC), or HDTV capable of delivering 3D visuals--and NVIDIA's custom software and you're off and running. There are no patches to download, no hacking of .ini files or special tweaks needed; just turn everything on, boot up your game of choice and prepare to be impressed.
Some games work better than others and there's a handy compatibility chart that lets you see how well your favorite games fare. We booted up Far Cry, for example, and saw that the game was rated as having "Excellent" compatibility. That's no exaggeration--even from our brief playthrough, we were impressed by what we saw. There was true depth of field and the 3D effect paired wonderfully with the lush jungle vistas found in the game. It definitely added a thick layer of "awesome-sauce" to the gaming experience and left Features Editor Patrick Shaw raving.
Are these glasses the future of gaming?
Again, the technology isn't new but the thing we were most impressed with was the easy setup. The IR receiver is small and unobtrusive, the wireless glasses were comfortable (though Reviews Editor Tae K. Kim, a lifetime member of the four-eyes club, was a little concerned about how people who wear glasses would feel after an extended gaming session) and the setup was relatively painless--everything's wired using USB cables, which made it a snap. And the proof is in the pudding--the 3D effect is pretty damn impressive. Again, we'll have to reserve judgment until we've tested the goggles out with a wide array of games but we really liked what we saw in our limited testing.
What we weren't so enamored with was the fact that you need special hardware in order to get the 3D train out of the station. You not only need the 3D Vision Goggles, which retail for US$199, but a compatible display or HDTV as well as a compatible video card (ATI owners need not apply, for obvious reasons). The list of compatible displays is rather small--certain Samsung and Viewsonic "pure" 120 Hz LCD displays, Mitsubish DLP 1080p HDTVs and Lightspeed Design's DepthQ 3D HD Projector--which effectively means that gamers will have to invest in new hardware in order to take advantage of the tech. That's a shame considering most gamers already own a badass gaming monitor and HDTV and probably aren't looking to purchase another.
Eye Of The Beholder
Still, the added "depth" (obvious pun is obvious) that 3D gaming delivers to the overall gaming experience might be enough to convince gamers to shell out for the full setup. We also expect to see more monitor and television manufacturers add in support in the near future; the fact that an industry heavyweight like NVIDIA is behind this also gives us hope that it can gain a foothold and become a legitimate movement rather than a gimmicky footnote in the annals of gaming history. We'll have our full review soon, after we've had a chance to test it out with more games as well as a chance to see how it works with an HDTV and console games, but for now, we're keeping our fingers crossed that this pans out. Now, if you'll excuse us, we have to return to the labs and "test" these goggles some more. It's a tough job but hey, someone's gotta do it.
The 3D Vision Goggles are simple but sweet; we just wish it supported more brands of monitors and TVs.
[EDITOR'S NOTE: The GamePro staff would like to thank PC World (US) and their Test Center Labs for helping us with this story.]