How does a mobile/handheld game play on the morning commute? Let's find out.
So the big news here is that Konami is taking the potential for mobile gaming very seriously. The fact that they brought their cash cow, Solid Snake, to the iPhone is as sure a sign as any. On the home consoles, MGS is synonymous with cinematic stealth action. But how does the gameplay translate here?
Maybe they should call it "Metal Dog McCree." The game itself isn't bad. Actually, it looks genuinely sharp graphically, but the bits that I played on my morning commute amounted to a near-future shooting gallery. Bad guys pop up and you sweep the reticule over them. Tap to snap a shot, make the "zoom-in" gesture to switch to a sniper scope or pull back out. Seems simple enough, right? At first, it is -- and looks great while doing it. Problem is, the mechanic can get a little old. As you blast through the 20-someodd levels in the game, you accomplish objectives such as taking out 15 enemies ASAP. Clear a stage, earn some "Drebin Points" and cash 'em in for things like wallpapers to gussy up your phone.
Is it worth the US$8 asking price? Depends upon (a) how much you like the MGS series and (b) if you want pay to play a slick-looking skeet shoot. Me? I answered "Just enough" and "Why not?" Your Mileage may vary. If the price drops a couple bucks, definitely check it out.