12. Click back to Scene 1 and preview your movie (Cmd/Ctrl + Return). After 100 frames (approx 3.3 seconds) have passed, your character should wink. If you wait another three seconds or so, she should wink again. This is animation in its simplest form – but we’re not done yet. Repeat the process for the other eye.
13. Using the same technique, animate the various other body parts you decided upon when creating the character. Because each symbol is a movie clip with its own timeline, you can stagger the frequency of individual animation elements so they don’t appear all at once. The rule that less is more is often true here, but experiment to get an overall result you’re happy with.
14. Repeat the same steps to animate the background. We’ve added a couple of layered waves, and we drew a simple sandy seabed to animate. To create a seamless animation, copy your wave and seabed shape and paste the copy next to the original, so that you have a double width element. Add a keyframe and motion tween and drag both instances over so that the copy aligns with the original position.