'Many' BioShock tales to be told, says 2K

BioShock 2 audio lead Michael Kamper says the game's eerie underwater metropolis could be expanded through books and movies

Got your hands on a copy of 2K's BioShock 2 for Xbox 360, PS3, or PC yesterday and already beat it? Want to know if you'll ever see a BioShock 3?

BioShock 2's audio director Michael Kamper isn't dropping names or naming dates, but he did tell CVG the BioShock universe could spawn "many stories."

"Rapture is probably one of the most unique places ever invented," he said. "I have to imagine that there are many stories that could be told within its walls."

He's right. Rapture may indeed be the most unusual setting yet developed in a video game, a metropolis fashioned after an early twentieth-century art movement -- Art Deco -- and forged by a free market fanatic at the bottom of the sea. You have to wonder if literary luminaries like George Orwell or Aldous Huxley wouldn't be as impressed as we are, especially with the second game scoring and impressive 5 out of 5).

While 2K's Kamper also admitted he'd love to see the series grow through alternative media like toys, movies, and books, he didn't offer details.

In June 2008, 2K -- then called Take-Two Interactive -- said plans were in place for a third BioShock game to coincide with the release of a movie version. That's right, movie. There's even an IMDB page for the project, though it's half-built on rumor and innuendo. Director Gore Verbinski (director of The Ring and all three Pirates of the Caribbean flicks) was originally on board to direct, but now shares 'producer' billing with Eric McLeod and Strauss Zelnick.

You may recognize the new director, Juan Carlos Fresnadillo, as the guy responsible for 28 Weeks Later, the manic British zombie click starring Robert Carlyle. Color us cautiously optimistic if Fresnadillo's director role sticks.

Incidentally, if you really have somehow beat BioShock 2 already and you're not much for online shenanigans, go play the story through again. Crank up the difficulty -- top that sucker out. Turn off the Vita Chambers, the plasma-filled cylinders that magically bring you back to life if you die and rob the gameplay of too much peril. Find all the audio logs. Save (or condemn) every Little Sister available. Defeat three Big Daddies in a single fight without croaking. Or, hardest one of all, get through an ADAM-gathering session without taking damage -- you or the Little Sister.

Good luck!

Tags BioShock 2

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Matt Peckham

PC World (US online)

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