Street Fighter X Tekken: The cases for and against

We debate the pros and cons of Capcom's team-up with Namco Bandai

Streetfighter X Tekken
Your fearless reporters; Spandas Lui and Chris Jager

The much-touted Tekken vs. Street Fighter crossover has divided opinion in the gaming community. Some can't wait to get their hands on the game, while others have derided it as a poorly conceived cash-in. Just take a look at any forum thread devoted to the topic and you'll find the same argument raging back and forth. It's like the Hatfield-McCoy feud all over again (just with less gunplay and more Hadoken references).

This difference of opinion has even spilled into the GamePro office. My colleague Spandas Lui despises the idea of Street Fighter X Tekken, while I think it's the best thing since sliced bread. Rather than settle our differences in a steel cage match, we thought we'd present our case to you, our readers. Let us know in the comments section who you agree with.

May the best man (or woman) win. [Fight! — Ed.]

Street Fighter X Tekken — The Argument Against:

by Spandas Lui.

While half the world collectively swooned over the Tekken vs. Street Fighter crossover announcement, I felt like the biggest party pooper in the room.

Not only was I not thrilled by the prospect of a Jin and Ryu face-off, I was actually saddened by the news, as though I had just heard vanilla ice-cream was made from granulated babies.

Mind you, it could have just been a bruised ego after recently dismissing rumours of said crossover and filing it in my 'never going to happen' cabinet. But I have legitimate (well, legitimate to me) reasons for my disappointment.

I’m not going to lie here: Both Street Fighter and Tekken are awesome in their own right. So what the hell am I complaining about?

I’d like to lead in by analysing the similarities between the Street Fighter series and the Tekken series. Both have manga influences, outrageous characters and more than a splash of supernatural themes. But putting the superficial similarities aside, what we are left with are two fundamentally different games.

Streetfighter X Tekken

Cue stock fanboy response: "Shut up, you stupid moron. Why can't you just appreciate that something über awesome is happening instead of being a cynical crone? These guys are best of the best! Who are you to say they will fail? And you’re ugly."

Sit down fanboy. If I was to simply lose myself in the pandemonium surrounding the SF X TK concept and ignore the facts then I’d be a pretty lame journalist.

Fact is, Street Fighter is, by far, a much more simplistic game compared with Tekken. That doesn’t mean it is inferior to its Namco counterpart, but they certainly play very differently.

In Street Fighter, each fighter has a handful of moves that can be combined into some crazy killer combos. And, when your combo gauge is full, you can execute a super move to cripple and possibly finish off your opponent in spectacular fashion.

Cue fireworks and explosion effects.

Alternatively you can throw out repeated projectiles depending on what character you use. Haddokken spam never disappoints.

Compare that to Tekken. It has characters with command lists that read like an Ikea furniture instruction manual. Not to mention their moves are, to some extent, more believable. It favours juggling combos and techno music; the latter is not really important but widens the gulf between the two franchises.

Regardless of the faux-3D effects splashed onto Street Fighter IV, true to its lineage, it still plays like a 2D fighting game. Perspectives do not matter since you can only interact (meaning, beat the crap out of) your opponent's front or back.

With Tekken, positioning can mean everything. A lot of the Iron Fist Tournament’s competitors require them to face the side of their opponents to execute moves. Toss that out and you’d have removed half the viable attacks of Lei Wu Long.

I can’t begin to fathom what Namco’s Tekken vs. Street Fighter will play like. I think most of us can agree the last time Street Fighter went 3D, it didn’t set the world on fire. (Note: To avoid any confusion, I consider EX3 to be more Tekken-esque 3D especially based on how the characters interact with the environment.)

That and the developer’s attempt to balance out projectile-happy Street Fighter characters with Tekken’s projectile-lacking arsenal might result in the meagre Haddokken effort we saw in Jean-Claude Van Damme’s Street Fighter: The Movie.

Streetfighter X Tekken

My point is, be it the Capcom version or the Namco version, a Tekken vs. Street Fighter crossover will inherently shed something endearing from one of the series. What we will get is either a watered-down version of Tekken characters, or Street Fighter characters with over-complicated and superfluous new attacks. Something’s got to give and but I don’t want to compromise the quality of either franchise — the games will be soulless.

What makes both series so fantastic are completely different. It’s like Batman and Spiderman. Both great superheros, but that’s where the similarities end.

What I’m really disappointed with is this is a blatant money grab. A Street Fighter X Tekken crossover will no doubt create more hype than a Brangelina baby, and of course when the two games come out there will be a stampede of rabid gamers rushing to stores.

Beyond trying to generate sales post-GFC, I don’t see why the two competing developers are all of a sudden arm-in-arm and doing something they have resisted for so long.

What's that I hear? I think that's the sound of Namco and Capcom laughing all the way to the bank...

Next page: the argument for...

Tags capcomgamesNamco Bandai

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Spandas Lui and Chris Jager

GamePro Australia




Well honestly, I am a fan of this new franchise collabo, and I absolutely love the idea that The character roster will be increased, and that both franchises are making separate games, so nothing is genuinely lost. The fact of the matter is, its going to be neat seeing Cammy play in the Tekken world, and King play in the Street Fighter world, in their own games respectively. I think thats what makes the separate games so spectacular: they are so dissimilar. New moves to each game are sure to make up for whatever the other franchises' counterpart is lacking, and vice-versa.

But honestly, I think Spandas put up a better argument. Although I dont personally agree with the disapproval of Spandas, he/she certainly said more than "shut up, stop being a loser/funsponge/funpolice/hater etc", he/she actually provided some good details on why it might not be a good idea. Basically, all I heard on the other viewpoint was "get a soul, get a life, stop hating".

Anyways, I love this idea. I'll be buying both copies. If people claim that this is a cash crop, then maybe you should recognize that everything made is a cash crop. Nobody makes a video game simply because xxXXStreetfighterkillerXXxx wanted one. Money is involved always, so stop being a little soft and copping out on an excuse to hate even more (like the tecno music bit, totally inconsistant).




It's a shame, really, as Spandas comes off as uninformed, while highlighting that he is sticking to his journalistic integrity (which means that he should be informed) by not succumbing to all the fanboys.

If he had simply read any of the interviews that have been done with Ono, he would know each of the games is being developed as a view of what it would be like to bring the Tekken players into the SF world and vice versa. It's not an attempt to tightly integrate two fundamentally different systems, but to see what those characters would be like in the other's "world".

That doesn't mean all the influences of the "guest" game will be gone, we've already seen Kazuya do Tekken-style weaves to avoid projectiles and the like, as well as Ryu do Tekken-style chains in the SFxT videos. Clearly, Ono has his view of how Tekken will fit into the Street Fighter world, just as Harada will have his view of how Street Fighter will fit into the Tekken world.

You can't trash Spandas' opinion, he's entitled to it, but I believe it's self-evident that it's a horribly uninformed one.

Carlos Alexandre


I read Spandas Lui's argument until I reached the absolutely absurd claim that Street Fighter is more simplistic than Tekken.

At that point, I knew I was reading the drivel of an idiot.



Calling her an idiot would have been harsh but than she said she was a journalist, which just opened the flood gates lol.



Er... The whole "Tekken characters will lose out to Hadoukens! Oh noes!" for SvT isn't a legit argument. A lot of the top characters in SSFIV don't have a single projectile to speak of.

Jamison Trumpets


If you are suggesting that SF4 is in anyway 3D, you need to read the definition of 3D. (Hint: There are THREE dimensions).

SF4 is 2.5D, which is to suggest that the models are three-dimensional, but the gameplay is strictly two dimensional.

On the whole, I thought Spandas argument was actually more well thought-out and enjoyable than Chris's. While I disagree with Spandas, I felt that her opinion was voiced in an intelligent and respectable manner, as opposed to simply saying "This will suck because it looks stupid. Booooo."

Also, I think most of you, if not all of you, are unfit to critique journalistic writing. From a non-competitive standpoint, Street Fighter is certainly simpler than Tekken. After all, if you compare the games at a base viewpoint (that is to say, simply by looking at them and not researching them), Tekken LOOKS more complicated than Street Fighter. After all, there's a lot more going on in Tekken than in Street Fighter.

As a whole though, Street Fighter has a different level of depth than Tekken which is why experienced players will say that Street Fighter is more complicated.

Though I'm going to be honest, I can't speak for Tekken. I strictly play Street Fighter so a Tekken player is more than able to disagree with me. That's fine.

Anyways, good article.



It's a shame that the so called "Journalist" comes so uninformed she doesn't even know how to write "Hadouken". Spanda make yourself a favor and read just a little bit next time you are going to make an article.



@ Jamison Trumpets

Yes, you are right about SF IV being 2.5 D, but Spanda was refering simply to the graphics (or at least thats what I undertand since she put SF EX3 as her example), and Brutt refuted her argument by saying SF IV is actually the LAST time SF has gone 3D (in graphics since SF has never been an actual 3D fighter).
And how are we not going to critize her work if she says thing like: "Fact is, Street Fighter is, by far, a much more simplistic game compared with Tekken", and you know thats not true. You said it yourself: tekken may LOOK more complicated at first glance but "Street Fighter has a different level of depth than Tekken which is why experienced players will say that Street Fighter is more complicated". Hence that was not a fact.
It's the same as if I said: fact is Tekken is a button masher. Would you think I am an informed "journalist" ? Of course you wouldn't think that.
Forgive my poor english, it's not my native language.



This is a silly argument. Here it is plain and simple.

Capcom and Namco can't make a cash grab by making a half-made game. The fighting community is probably the most notorious for wanting a game to be TIP TOP quality for it to be worth anything. Name alone will NOT be enough (just ask KoF 12). If it is nothing more than a cash grab, it's fine by me because they know we won't buy it unless the game is triple A quality.



Spandas proved she hadn't done basic research when she came out with the painfully glib "but how will Tekken chars deal with fireballs!?" rebuttal. Even in this early, EARLY stage of development there is already footage of Kaz using his trademark wave-dash to pass through fireballs, rendering her entire argument an exercise in ignorance. The other guy's write-up was equally lazy, but at least he didn't say anything as mind numbingly stupid as "Capcom and Namco just want our money!". And here I thought they were a charity...



@ Robo-Mitsu
Exactly. Because non fire ball character must suck. Quick someone tell gammerbee, Marn, Mike Ross, J.Wong, Ricky Ortiz, Juicebox etc...that they are playing all gimp.



"Both games will be soulless."

For a "journalist" who places such merit on facts, she sure interjects much more opinion than fact all over this marginal excuse for creative writing.

The article is useless upon noticing she is going to extensive lengths to convince us she
a) knows what she's talking about. She doesn't. It reads as over-rehearsed, overpracticed, and googled for information as to not sound like...well, a girl talking about street fighter.

b) is a journalist. She is not. She is an editorialist. A huge difference, with the main separating factor being credibility based on truth, and fact, not based on the personal opinion of facts.

She calls herself a journalist, while speaking only opinions. Just because you spout words about things you look up online... it does not make you a journalist.
It's about as stomach turning as a life-long civilian claiming to be a General to a limbless veteran Lieutenant.

Ms, Whomever. Hurray, you have an opinion, and are worth more than the weight filling your bra, you really are. But, Please don't ever call yourself a journalist. You are not. You are a talking head and your cohort is not far behind.

Journalists are unbiased reporters of fact, editoralizers give their opinions based upon their understanding of fact (limited as it may be here, or not).

PC World AU is to journalism, as The Weekly World News is to true stories.



The author of the argument against seems to not realize that there are two games to this crossover (I'm saying "seems", not claiming that they are ignorant, or attempting to start a fight). It's a bit obvious that characters from each series will not play 100 percent the same in each others games, which Capcom and Namco seem to have noticed.

I was originally against the idea for similar reasons, because I didn't like the tekken series as much as SF and didnt want either mixed, but now knowing that I have a choice of both, I may actually consider buying both versions. I want to see what Capcom does with the Namco characters and vice-versa. Also I am wondering if Namco will incorporate the same character customization I saw in Tekken 6, which was probably my favorite feature in the game.

Although I REALLY wish they had announced Capcom vs SNK 3, I can find some interest in these games since they aren't just targeting one audience. Also doesn't hurt that you can chain normals in the SFxT version.



"DC vs. Marvel Comics remains a defining moment in the illustrated medium — to this day it hasn’t been topped"
- Chris Jager

defining moment? (pause)
to this day? (awkward moment pause)

you sure about that?

because I remember that being a pile of crap
illustration wise
concept wise
all round sucky

I wouldn't compare the crossover/VS game series to that, because Marvel vs DC is one of the quintessential examples of how NOT to do a crossover (Its up there with Aliens vs Predator and Freddy vs Jason)

So I'm hoping the Street Fighter X Tekken games work out and do well for themsleves, but lets not go comparing and cursing them to the likes of the Amalgam universe that crapped out of Marvel VS DC.



Man, Spandas' argument makes waaaay more sense than this Chris guy's.

The games are way too different to meld together properly - this is going to be a piece of crap and anyone that says otherwise can't call themselves a gamer.



This article period is fail. Both arguments suck ass, and both writers fail at their mission: convincing me they are right. But what can you expect from Pcworld? smh...

Lord of the Geeks


I was hyped when I saw the release trailer for Street Fighter X Tekken, but after reading the articles, I am giving this a second thought. Tekken X Street Fighter might not be that good, cause the SF team is gonna have ridiculously complicated combos and Street Fighter X Tekken might also fail, cause nobody's gonna like 2-D Tekken fighters.
You know what's gonna kick ass though?
Tekken Tag 2 Tournament.



I was so excited about this crossover, and have had it reserved since like October. When it finally came out; I bought it, played, and was disappointed. It takes out a lot of Tekken moves and you hold down a move to perform a super. Really disappointed about this game and the money they are trying to make off future DLCs are ridiculous. Estimated at around $120 for all of them.

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