Gaming interview series

Check out some interviews we've conducted with former employees of iconic gaming companies and more

Over the last few months, we have conducted interviews with former employees of iconic gaming houses, publishers and distributors to get an insight into how the gaming industry has boomed and evolved. These interviews are listed below.

Play-Asia director Jan Neuhaeusser

Jan Neuhaeusser, Play-Asia director, talks about the opportunities and challenges in online video gaming, including the freedom of gaming choice.

Jay Barnson, former senior programmer at SingleTrac

SingleTrac senior programmer, Jay Barnson, looks back at the early days of PlayStation development and the studio that brought us Twisted Metal and Warhawk.

Tim Allison, former national sales and marketing manager at Sega Ozisoft

The former national sales and marketing manager at Sega Ozisoft provides an insight into how the distributor launched the 32X and Saturn consoles domestically.

Former Kojima Productions assistant producer Ryan Payton

Ryan Payton, former Kojima Productions assistant producer, talks about working on Metal Gear Solid at Japan's premiere video game company, Konami.

Mark Cochrane, former producer and worldwide acquisitions manager at Psygnosis

The former producer and worldwide acquisitions manager at Psygnosis talks about the company’s heady expansion during the PlayStation generation.

Edward Fong and Aaron Younger -- GT Interactive

Former staff of games publisher and distributor, GT Interactive, talk about the frontier days of games distribution in Australia.

Doug Lanford, former software engineer at 3DO

The former software engineer at 3DO, talks about PlayStation and Nintendo 64 development at the house that Trip Hawkins built.

Chris Senn, former Sega Technical Institute lead designer

Chris Senn talks about the U.S. studio that brought us Sonic 2 on the Mega Drive, as well as the ill-fated Sonic X-treme on the Saturn.

Jean-Marc Geffroy, creative director at Ubisoft Montreal

PC World caught up with Ubisoft Montreal creative director, Jean-Marc Geffroy, to learn about the art design of Tom Clancy's Ghost Recon: Future Solder.

Greg Siegele, Former Ratbag Games CEO

The founder of legendary Australian PC gaming house, Ratbag Games, talks about Powerslide, console development and the evolution of the industry.

PC World Staff

PC World

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