Stories by: Kyle Horner

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    R.U.S.E. 05/10/2010 17:00:00

    Setting the game in the over-trodden World War II era is probably the first misstep, as all of the locations you’ll visit have been seen by anyone who's played a first-person shooter or RTS in the last ten years. Then there's the story, which focuses on an American General burdened with an overconfident counterpart whose hubris costs too many lives in battle: it's just too contrived and predictable to be enjoyable. It's a shame that the story and setting are both fairly bland, because the cut-scene work, voice acting and overall presentation in R.U.S.E. is very well done. Ubisoft should probably get the people responsible for those elements onto another, more exciting project.
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    The history of Starcraft 27/07/2010 13:37:00

    There's no doubt that StarCraft II's release has been breathlessly awaited; twelve years have passed since the original was released to much acclaim and fanfare and a lot has happened in that time. That's why we thought it would be interesting to trace the history of the franchise to this point, in order to shed some light on how the franchise became such a phenomenon, and why the sequel is so highly anticipated.
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    APB: All Points Bulletin field report 13/07/2010 12:08:00

    The streets of San Paro are running red with the blood of the just and the guilty alike, and we've assigned reviewer Kyle Horner to the middle of the madness to bring us his impressions of Realtime Worlds' ambitious open-world MMO.
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    Command & Conquer 4: Tiberian Twilight 01/04/2010 10:00:00

    The RTS genre has undergone a lot of change in the past few years. When the genre was first established, most games adhered strictly to the three basic fundamentals of harvesting resources, building bases and fielding massive armies of throwaway units. But as the genre has matured, there's been a movement towards "streamlining" the overall experience while established genre tropes were either pared down to a bare minimum or eliminated altogether. Relic's Dawn of War 2 famously did away with both base building and the resource gathering, relying instead on off-screen reinforcements via resource-ticking control points.
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    Warhammer 40,000: Dawn of War II: Chaos Rising 26/03/2010 15:50:00

    Most real-time strategy expansions follow a typical formula: they add at least one new faction, some new units, a handful of new maps and maybe some extra single-player content. While Chaos Rising, the new expansion for Relic's amazing Dawn of War II, follows this formula closely, it's the depth and quality of the new campaign, units, and maps that sets it apart from most expansions.
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    Supreme Commander 2 02/03/2010 16:15:00

    Supreme Commander was a title that lovingly embraced established RTS conventions like base building and extensive micromanagement but it also introduced new ideas like a zoom-out tactical map, physics-based weapons fire, and massive armies consisting of hundreds of units.
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    Blood Bowl 08/02/2010 10:40:00

    A fantastical rendition of one of America's favourite pastimes, Blood Bowl is significantly more RPG than it is a sports game.
 
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