Ghostbusters: The Video Game
The game takes place in 1991 and puts you in the shoes of a new recruit who joins the Ghostbusters
- Catching ghosts just feels right, engaging multiplayer options, snazzy special effects, environmental destruction
- Repetitive, mentally challenged teammate AI, some dull environments, disappointing dialogue
Though I was ultimately somewhat disappointed by the flawed and fundamentally repetitive nature of my time as a green recruit, Ghostbusters' tight online component renewed my long-term enthusiasm for slam-dunking slimers. Now I just need to figure out how to get Ray Parker, Jr.'s theme song out of my head.
Price$ 119.95 (AUD)
I was a little kid when the Ghostbusters movie came out and I went nuts for it. If it was playing in a theater, I snuck in to see it. If a friend's family rented the video, I invited myself over for an extended stay. I quoted dialogue lines and sang along with the theme song. So it wouldn't surprise you to hear that the prospect of actually joining the team set my inner ten-year-old loose like he's on a sugar bender. Sadly, Ghostbusters: The Video Game doesn't quite live up to my childhood fantasies but it's still a solid game that manages to capture at least some of the magic.
Who Ya Gonna Call?
That starts with the game world that the developers have created. The game takes place in New York and everywhere you look you'll find little touches that hearken back to the movie. The major players have all returned -- no Rick Moranis or Sigourney Weaver, though -- to give voice to their slightly awkward 3D caricature counterparts, and everything from the proton pack on your back to the ECTO-1 is recreated in detail.
The game takes place in 1991 and puts you in the shoes of a new recruit who joins the Ghostbusters. The Natural History Museum is set to unveil an exhibit dedicated to the wrathful god Gozer; as you can expect, things go awry and one enormous wave of energy later, New York City is once again crawling with ghouls, ghosts, and other things that are far stranger. After getting a lesson from Ray on the basics of how to "zap 'em, cap 'em, and trap 'em", it's onto the main goal: ridding the world of paranormal evil.
Reel Them In
Grappling ghosts into submission in Ghostbusters is the supernatural equivalent of bass fishing, with a brightly colored particle stream instead of a hook and line. As I struggle with "hooked" spirits, my slam gauge fills, which enables me to hurtle the lassoed entities into hard surfaces with the flick of a trigger. For a while, the whole process looks and feels wonderful, despite the occasional drop in frame-rate, and I come to fancy myself an urban ranger at a paranormal rodeo. Still, I perform this same dance with my opponents countless times over the six or seven hours it takes to complete the solo-only campaign, and I'd be lying if I said it never got repetitive.
Ghostbusters stirs in some interesting ideas, but doesn't build them up enough to stave off monotony entirely. You'll track down haunted artifacts and scan troublemakers with the PKE Meter, but constant reminders of when to do so kill any sense of sleuthing. New weapons appear at predetermined points, but their effects seem subdued. For instance, the Stasis Stream promises to slow down creeps, but in practice seems effective only against golems and select bosses. There are fun possibilities, like using Slime Tethers to rubber-band spectres into traps, but they're always less practical than hosing the floaters down with the blast stream.
Join the PC World newsletter!
Gadgets & Things
Most Popular Reviews
- 1 Finally! LG OLED TV 2016 range review
- 2 Huawei Nova Plus smartphone review
- 3 Apple iPhone 7 Plus review: including Portrait Mode
- 4 Google Daydream View VR full, in-depth review
- 5 Google Pixel XL full, in-depth smartphone review: Phones just got smarter
Latest News Articles
- Nintendo's Fire Emblem Heroes looks sharp, but will it survive the freemium transition?
- Nintendo's bringing Super Mario Run to Android in March, but Fire Emblem's coming first
- The Switch is a mix of Nintendo's past consoles
- Dead Rising 4 impressions: 'Tis the season to BBQ zombies with your flaming sword
- This week in games: Free Titanfall 2 weekend, Star Wars Battlefront meets Rogue One
GGG Evaluation Team
First impression on unpacking the Q702 test unit was the solid feel and clean, minimalist styling.
For work use, Microsoft Word and Excel programs pre-installed on the device are adequate for preparing short documents.
The Fujitsu LifeBook UH574 allowed for great mobility without being obnoxiously heavy or clunky. Its twelve hours of battery life did not disappoint.
The screen was particularly good. It is bright and visible from most angles, however heat is an issue, particularly around the Windows button on the front, and on the back where the battery housing is located.
My first impression after unboxing the Q702 is that it is a nice looking unit. Styling is somewhat minimalist but very effective. The tablet part, once detached, has a nice weight, and no buttons or switches are located in awkward or intrusive positions.
- Time to ditch Foxtel and the iQ3: How to replace Foxtel packages with cheaper alternatives
- The top 10 best and worst tech gadgets and products of 2016
- TV of the year award 2016
- What's the difference between an Intel Core i3, i5 and i7?
- Laser vs. inkjet printers: which is better?
- FTBrand Marketing Manager - Premium Entertainment BrandNSW
- FTIT Project CoordinatorVIC
- CCDevops EngineerVIC
- CCSAP HR/ Payroll Support ConsultantNSW
- TPSenior Network EngineerNSW
- FTLevel 2 Service DeskNSW
- FTService Desk Analyst / Security EngineerQLD
- FTTechnical Support RepresentativeNSW
- TPDrupal Developer - Immediate startQLD
- TPSenior PMO AnalystNSW
- CCNetwork Security Engineer - Cisco ISEVIC
- FTIT Procurement AdvisorQLD
- FTSenior Java EngineerACT
- FTTechnical Business AnalystVIC
- FTAutomation Test Analyst - APS 6 non-ongoingACT
- FTTest Analyst - HealthcareVIC
- TPPMO SchedulerNSW
- FTLife/400 Technical Business AnalystNSW
- CCIntegration Systems SpecialistQLD
- FTSecurity IPS Engineer - Permanent - IT Services - SydneyNSW
- FTITCM EngineerNSW
- TPProject Services OpportunitiesSA
- TPICT Project CoordinatorQLD
- CCCloud Solution Architect - Financial Services - Continuous IntegrationNSW
- CCNetwork Systems Engineer l Application Support l Linux l Port MacquarieNSW