Ghostbusters: The Video Game
The game takes place in 1991 and puts you in the shoes of a new recruit who joins the Ghostbusters
- Catching ghosts just feels right, engaging multiplayer options, snazzy special effects, environmental destruction
- Repetitive, mentally challenged teammate AI, some dull environments, disappointing dialogue
Though I was ultimately somewhat disappointed by the flawed and fundamentally repetitive nature of my time as a green recruit, Ghostbusters' tight online component renewed my long-term enthusiasm for slam-dunking slimers. Now I just need to figure out how to get Ray Parker, Jr.'s theme song out of my head.
Price$ 119.95 (AUD)
I was a little kid when the Ghostbusters movie came out and I went nuts for it. If it was playing in a theater, I snuck in to see it. If a friend's family rented the video, I invited myself over for an extended stay. I quoted dialogue lines and sang along with the theme song. So it wouldn't surprise you to hear that the prospect of actually joining the team set my inner ten-year-old loose like he's on a sugar bender. Sadly, Ghostbusters: The Video Game doesn't quite live up to my childhood fantasies but it's still a solid game that manages to capture at least some of the magic.
Who Ya Gonna Call?
That starts with the game world that the developers have created. The game takes place in New York and everywhere you look you'll find little touches that hearken back to the movie. The major players have all returned -- no Rick Moranis or Sigourney Weaver, though -- to give voice to their slightly awkward 3D caricature counterparts, and everything from the proton pack on your back to the ECTO-1 is recreated in detail.
The game takes place in 1991 and puts you in the shoes of a new recruit who joins the Ghostbusters. The Natural History Museum is set to unveil an exhibit dedicated to the wrathful god Gozer; as you can expect, things go awry and one enormous wave of energy later, New York City is once again crawling with ghouls, ghosts, and other things that are far stranger. After getting a lesson from Ray on the basics of how to "zap 'em, cap 'em, and trap 'em", it's onto the main goal: ridding the world of paranormal evil.
Reel Them In
Grappling ghosts into submission in Ghostbusters is the supernatural equivalent of bass fishing, with a brightly colored particle stream instead of a hook and line. As I struggle with "hooked" spirits, my slam gauge fills, which enables me to hurtle the lassoed entities into hard surfaces with the flick of a trigger. For a while, the whole process looks and feels wonderful, despite the occasional drop in frame-rate, and I come to fancy myself an urban ranger at a paranormal rodeo. Still, I perform this same dance with my opponents countless times over the six or seven hours it takes to complete the solo-only campaign, and I'd be lying if I said it never got repetitive.
Ghostbusters stirs in some interesting ideas, but doesn't build them up enough to stave off monotony entirely. You'll track down haunted artifacts and scan troublemakers with the PKE Meter, but constant reminders of when to do so kill any sense of sleuthing. New weapons appear at predetermined points, but their effects seem subdued. For instance, the Stasis Stream promises to slow down creeps, but in practice seems effective only against golems and select bosses. There are fun possibilities, like using Slime Tethers to rubber-band spectres into traps, but they're always less practical than hosing the floaters down with the blast stream.
Join the PC World newsletter!
Most Popular Reviews
- 1 Google Pixel XL full, in-depth smartphone review: Phones just got smarter
- 2 Sony Xperia XZ review: turbo-charged last-gen phone
- 3 Sony X9300D and X8500D UHD 4K TV review
- 4 Hisense Series 7 ULED 4K UHD TV review
- 5 Moto X Force review: Leading features from a mid-range phone
Latest News Articles
- Windows 10 Creators Update adds easy-peasy PC game streaming over Xbox Live
- This week in games: Diablo 4 whispers, Civilization VI launch
- The Nintendo Switch is a radical mash-up of consoles and gaming handhelds
- Halo Wars 2 hands-on preview: Blitz mode's thrilling twists could trigger an RTS revival
- The Xbox One's first email app is here, and it's not Outlook
GGG Evaluation Team
First impression on unpacking the Q702 test unit was the solid feel and clean, minimalist styling.
For work use, Microsoft Word and Excel programs pre-installed on the device are adequate for preparing short documents.
The Fujitsu LifeBook UH574 allowed for great mobility without being obnoxiously heavy or clunky. Its twelve hours of battery life did not disappoint.
The screen was particularly good. It is bright and visible from most angles, however heat is an issue, particularly around the Windows button on the front, and on the back where the battery housing is located.
My first impression after unboxing the Q702 is that it is a nice looking unit. Styling is somewhat minimalist but very effective. The tablet part, once detached, has a nice weight, and no buttons or switches are located in awkward or intrusive positions.
- Google Pixel XL full, in-depth smartphone review: The new best Android phone
- Japan Robot, gadget and car expo slideshow
- Panasonic DX900U UHD 4K smart TV review: Best all-round TV ever?
- What's the difference between an Intel Core i3, i5 and i7?
- Laser vs. inkjet printers: which is better?
- TPData Business Analyst | Data MigrationQLD
- CCSenior Developer : Mainframe (Perth Based)VIC
- CCSAP Finance Business AnalystNSW
- FTSenior Perl Developer | Infrastructure | TelecomNSW
- FTMicrosoft Dynamics AX Finance ConsultantVIC
- CCBusiness Analyst/Systems Analyst (DW/BI)ACT
- FTMicrosoft Dynamics AX Technical ArchitectQLD
- FTData AnalystNSW
- CCAnalyst Programmer (12-month renewable Contract)Asia
- CCCisco Wi-Fi Network Engineer - SurveyorNSW
- FTStorage SpecialistNSW
- CCSharePoint / Office365 DeveloperWA
- FTApplication DeveloperWA
- CCContract Programmer (HTML5/Java/Oracle) 161031/P/551Asia
- CCSAP Lumira ConsultantWA
- FTData Governance Project Manager | 6 month ContractNSW
- FTUX Design LeadNSW
- CCNetwork Implementation EngineerNSW
- CCSAP HANNA ArchitectNSW
- FTBusiness Analyst - OTC DerivativesAsia
- FTMicrosoft Dynamics AX Manufacturing ConsultantSA
- CCProject ManagerNSW
- FTSolution Architect with end user computing (EUC) experienceNSW
- CCBPM ConsultantNSW
- CCProject Manager- Procurement & Government BackgroundNSW