Ghostbusters: The Video Game
The game takes place in 1991 and puts you in the shoes of a new recruit who joins the Ghostbusters
- Catching ghosts just feels right, engaging multiplayer options, snazzy special effects, environmental destruction
- Repetitive, mentally challenged teammate AI, some dull environments, disappointing dialogue
Though I was ultimately somewhat disappointed by the flawed and fundamentally repetitive nature of my time as a green recruit, Ghostbusters' tight online component renewed my long-term enthusiasm for slam-dunking slimers. Now I just need to figure out how to get Ray Parker, Jr.'s theme song out of my head.
Price$ 119.95 (AUD)
More alarmingly, what begin as minor frustrations pick up steam over time. I loved visiting the old Sedgewick Hotel, and battling the Stay Puft Marshmallow Man in Manhattan, but the story is often less a sequel than an alternate reality highlight reel from the first film, and the surprisingly inconsistent environments vary from polished set-piece arenas to tedious trudges through dull corridors. Meanwhile, any time my entire squad was together to dispatch a boss, I wished I'd selected casual difficulty, because I spent more time running around reviving ineffectual teammates than I did actually fighting.
I never found these annoyances truly aggravating, apart from the poorly balanced final encounter, but they certainly put a ceiling on my enthusiasm. What bothered me more was that the script simply lacks the exuberance of the movie. Maybe what was riotously funny in the '80s comes off as tepid now. Maybe it's just far more difficult to nail comic timing in a game. Whatever the case, apart from a smattering of laugh-out-loud moments, the comedic elements are only mildly amusing at best, leaving only light horror to pick up the slack.
Thank heaven for the six different job types of instant multiplayer competition. Roping in increasingly more powerful kinds of creep with three pals is as simple as it sounds, whether you're working to destroy evil relics or activate PKE Disruptors, but you're virtually guaranteed to have a great time. There's no better way to enjoy the sheer variety of imaginative creature designs, the dazzling weapon effects, and the destructibility of public spaces. Even the different weapons seem more purposeful, especially in the presence of power-ups like ghost shrinkers and pink slime that turns attackers into allies.
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GGG Evaluation Team
First impression on unpacking the Q702 test unit was the solid feel and clean, minimalist styling.
For work use, Microsoft Word and Excel programs pre-installed on the device are adequate for preparing short documents.
The Fujitsu LifeBook UH574 allowed for great mobility without being obnoxiously heavy or clunky. Its twelve hours of battery life did not disappoint.
The screen was particularly good. It is bright and visible from most angles, however heat is an issue, particularly around the Windows button on the front, and on the back where the battery housing is located.
My first impression after unboxing the Q702 is that it is a nice looking unit. Styling is somewhat minimalist but very effective. The tablet part, once detached, has a nice weight, and no buttons or switches are located in awkward or intrusive positions.
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