Ghostbusters: The Video Game
The game takes place in 1991 and puts you in the shoes of a new recruit who joins the Ghostbusters
- Catching ghosts just feels right, engaging multiplayer options, snazzy special effects, environmental destruction
- Repetitive, mentally challenged teammate AI, some dull environments, disappointing dialogue
Though I was ultimately somewhat disappointed by the flawed and fundamentally repetitive nature of my time as a green recruit, Ghostbusters' tight online component renewed my long-term enthusiasm for slam-dunking slimers. Now I just need to figure out how to get Ray Parker, Jr.'s theme song out of my head.
Price$ 119.95 (AUD)
Best Deals (Selling at 2 stores)
More alarmingly, what begin as minor frustrations pick up steam over time. I loved visiting the old Sedgewick Hotel, and battling the Stay Puft Marshmallow Man in Manhattan, but the story is often less a sequel than an alternate reality highlight reel from the first film, and the surprisingly inconsistent environments vary from polished set-piece arenas to tedious trudges through dull corridors. Meanwhile, any time my entire squad was together to dispatch a boss, I wished I'd selected casual difficulty, because I spent more time running around reviving ineffectual teammates than I did actually fighting.
I never found these annoyances truly aggravating, apart from the poorly balanced final encounter, but they certainly put a ceiling on my enthusiasm. What bothered me more was that the script simply lacks the exuberance of the movie. Maybe what was riotously funny in the '80s comes off as tepid now. Maybe it's just far more difficult to nail comic timing in a game. Whatever the case, apart from a smattering of laugh-out-loud moments, the comedic elements are only mildly amusing at best, leaving only light horror to pick up the slack.
Thank heaven for the six different job types of instant multiplayer competition. Roping in increasingly more powerful kinds of creep with three pals is as simple as it sounds, whether you're working to destroy evil relics or activate PKE Disruptors, but you're virtually guaranteed to have a great time. There's no better way to enjoy the sheer variety of imaginative creature designs, the dazzling weapon effects, and the destructibility of public spaces. Even the different weapons seem more purposeful, especially in the presence of power-ups like ghost shrinkers and pink slime that turns attackers into allies.
Join the PC World newsletter!
Most Popular Reviews
- 1 Sony Xperia Z5 Premium review: Is the world ready for a 4K phone?
- 2 D-Link Taipan AC3200 Ultra tri-band modem-router review
- 3 Dell XPS 13 (2016) review: Making the very best Ultrabook
- 4 Microsoft Surface Book review: The verdict on Microsoft's first notebook
- 5 Telstra Wi-Fi 4GX Advanced III review: Testing the world's first 600Mbps wireless hotspot
Best Deals on PC World
Latest News Articles
- Steam updates user reviews to better reflect trends
- Valve cleverly battles Steam cheaters with two-factor authentication
- Minecraft steps into virtual reality as Samsung Gear VR Edition appears in Oculus Store
- Corsair's K70 RGP Rapidfire features new gaming-focused Cherry MX switches
- EVE Valkyrie's new Carrier Assault mode will fulfill your Millennium Falcon dreams
GGG Evaluation Team
First impression on unpacking the Q702 test unit was the solid feel and clean, minimalist styling.
For work use, Microsoft Word and Excel programs pre-installed on the device are adequate for preparing short documents.
The Fujitsu LifeBook UH574 allowed for great mobility without being obnoxiously heavy or clunky. Its twelve hours of battery life did not disappoint.
The screen was particularly good. It is bright and visible from most angles, however heat is an issue, particularly around the Windows button on the front, and on the back where the battery housing is located.
My first impression after unboxing the Q702 is that it is a nice looking unit. Styling is somewhat minimalist but very effective. The tablet part, once detached, has a nice weight, and no buttons or switches are located in awkward or intrusive positions.
- CCUX Designer and UX ResearcherVIC
- CCContract Programmer (Crystal Report/HTML/SQL) 160428/P/244Asia
- CCFull Stack Developer - Java - Blue Chip CompanyNSW
- CCOrganisational Change ManagerVIC
- CCJava Developer - multiple opportunitiesNSW
- CCSenior Frontend DeveloperNSW
- CCProject Specialist - Contact Center and Unified CommunicationsVIC
- CCNetwork DesignerVIC
- CCContract Systems Analyst (C++/JAVA/SQL) 160505/SA/971Asia
- FTSoftware (.Net) DeveloperACT
- CCSenior Front End / UI Developer (React.js / LESS / SASS)NSW
- CCTechnical ExpertVIC
- CCProduct SpecialistVIC
- CCTechnical ExpertVIC
- CCWebOps EngineerVIC
- FTSenior Project Manager - Payroll IntegrationVIC
- CCFront End DeveloperVIC
- CCContract Analyst/Programmer II (Drupal 7.39/PHP) 160427/CAP/vccAsia
- CCSenior Automation Tester - MicroservicesNSW
- CCInteraction & Visual - Web DesignerNSW
- FTApplication Team Lead | Billing & CreditVIC
- CCSenior Project Manager - Workforce ManagementVIC
- FTBusiness AnalystNSW
- CCSolution ArchitectQLD
- CCProject ManagerQLD