Shiren the Wanderer
Shiren the Wanderer is a game good enough to satisfy both hardcore roguelike fans and RPG-lovers alike with perhaps the deepest turn-based Wii game to date
- Great dungeon crawling, full control over your allies, lots of bosses
- No online component; very similar to other Mystery Dungeon games.
Shiren the Wanderer is an addictive and well-constructed roguelike from Atlus with a plethora of dungeons to conquer and a wide assortment of bosses.
Best Deals (Selling at 1 store)
Atlus has strictly avoided using the term "roguelike" in its marketing for Shiren the Wanderer, instead trying to push it as more of an RPG. Perhaps it's trying to avoid poor sales that all roguelikes besides the Pokemon Mystery Dungeon games succumbed to in the US, or maybe it's banking on how starved Wii owners are for RPGs of any type. Who knows? Fortunately, Shiren the Wanderer is a game good enough to satisfy both hardcore roguelike fans and RPG-lovers alike with perhaps the deepest turn-based Wii game to date.
Before I get to the actual game, here's a history lesson for you: Shiren the Wanderer is actually a localised version of Shiren the Wanderer 3, which came out in Japan in 2008; it's also the first true sequel in over ten years to the seminal Shiren the Wanderer 2 for the Super Famicom (which Sega released in the US as Mysterious Dungeon: Shiren the Wanderer for DS).
Shiren Wii's story concerns the titular hero's attempts to unravel the mystery surrounding the Karakuri Mansion, rumoured to be full of fabulous treasures. The game splits its dungeon crawl up into several different locations, making the experience a bit easier to digest. Enormous bosses of the sort that were few and far between in earlier Shiren titles are plentiful here.
While Shiren Wii's presentation is gussied up with FMVs and cutscenes, the gameplay is fundamentally similar to the Mystery Dungeon series: Dungeons are randomly generated, challenging players to survive unpredictable gauntlets of monsters and traps using whatever they can find. The action is turn-based, which means monsters won't move until you do. Players can now carry their experience levels with them between most of the dungeons in story mode, but more difficult postgame dungeons still bust you back to level 1. On normal mode you lose all of your equipment as punishment when you die, but the new Easy Mode option lets you just revert to your last savegame instead.
There are some new game features that make Shiren Wii considerably more player-friendly than other Mystery Dungeon titles, though. You can now travel more easily between towns and dungeons segments you wish to replay through a simple world map. Storage houses have more room and you can bank your extra money, too, similar to the Izuna series. There are more item shops that sell random assortments of items between dungeons, as well as a few bonus dungeons that help you level up or trawl for better equipment.
Probably the biggest upgrade is to the companions that can help Shiren on his journey. In the DS Shiren, companions were helpful but totally unpredictable AI assistants. In this Shiren, you can completely control your allies through both a customisable AI panel and a "complete control" option that lets you micromanage every single move your entire party makes. While the AI settings are usually good enough for an average dungeon crawl, controlling your party's every move is a lifesaver in nasty boss fights and the high-level dungeons.
But even on Easy Mode, you'll still find yourself dying in wonderful and ridiculous ways. Monsters can still damage your equipment, sap your strength, and torment you with debuffs. You can starve to death, get blown up, or find your most useful items suddenly stolen by thieving monsters. Shiren Wii lacks the online aspects of Shiren DS, so there will be no player rescues to save you from a boneheaded mistake here. It's simple enough to pick up at first but grows challenging enough over time to be completely absorbing. At high levels, playing Shiren is a bit like Demon's Souls -- impossible tasks slowly become manageable and then trivial as your skill increases. Shiren the Wanderer is a hard game to put down once you've gotten into its one-more-turn rhythm, which is exactly as it should be.
Follow GamePro Australia on Twitter: @GameProAu
Join the PC World newsletter!
Most Popular Reviews
- 1 Huawei P9 review: lifting photography to another level... sometimes.
- 2 Sony Xperia Z5 Premium review: Is the world ready for a 4K phone?
- 3 D-Link Taipan AC3200 Ultra tri-band modem-router review
- 4 Dell XPS 13 (2016) review: Making the very best Ultrabook
- 5 Microsoft Surface Book review: The verdict on Microsoft's first notebook
Best Deals on PC World
Latest News Articles
- 60 turns with Civilization VI: 3 key tweaks will change how you conquer the world
- Sea of Thieves is Rare's grog-drinking, accordion-playing, pirate silliness simulator
- Shadow Warrior 2 hands-on: Lo Wang gets even more wild with fast, furious 4-way action
- Xbox One keyboard and mouse support teased as PCs and consoles draw closer together
- Radeon RX 470 and RX 460 graphics cards intensify AMD's affordable gaming push
GGG Evaluation Team
First impression on unpacking the Q702 test unit was the solid feel and clean, minimalist styling.
For work use, Microsoft Word and Excel programs pre-installed on the device are adequate for preparing short documents.
The Fujitsu LifeBook UH574 allowed for great mobility without being obnoxiously heavy or clunky. Its twelve hours of battery life did not disappoint.
The screen was particularly good. It is bright and visible from most angles, however heat is an issue, particularly around the Windows button on the front, and on the back where the battery housing is located.
My first impression after unboxing the Q702 is that it is a nice looking unit. Styling is somewhat minimalist but very effective. The tablet part, once detached, has a nice weight, and no buttons or switches are located in awkward or intrusive positions.
- CCSenior Business AnalystVIC
- CCContract System Analyst (Renewable Contract)Asia
- FTBusiness Analyst - Clinical SystemsSA
- CCUX DesignersQLD
- CCChange ManagerNSW
- CCDevOps /Systems AdministratorQLD
- FTIT Support Analyst (Renewal Contract)Asia
- CCScrum MasterNSW
- CCSr Business Analyst FI/CO, ERP, Procurement, Payroll, HR, SAPNSW
- CCProject ManagerNSW
- CCContract Programmer (JAVA/J2EE/SQL) 160628/P/133Asia
- FTDatabase DeveloperACT
- CCProgram Test ManagerNSW
- FTAutomation Test Engineer | C#/.Net focusNSW
- FTVoice ArchitectNSW
- CCSolution ArchitectNSW
- CCProject ManagerNSW
- CCAEM Backend DeveloperVIC
- FTTechnical Services ManagerACT
- FTBusiness Analyst - Oracle Financials (Procure To Pay)NSW
- CCLead Solution Analyst - BMC Remedy softwareVIC
- FTNetwork EngineerNSW
- CCDigital Business AnalystVIC
- CCAnalyst Programmer (System Backup Operation/UNIX) 160615/AP/791Asia
- FTOracle Fusion Implementation ConsultantNSW