Capcom We Love Golf!

We don't take golf seriously

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Capcom We Love Golf!
  • Capcom We Love Golf!
  • Capcom We Love Golf!
  • Capcom We Love Golf!

Pros

  • Lots of depth, lots of fun for the family

Cons

  • Club physics take getting used to, not exactly a game for anyone who takes their golf seriously

Bottom Line

Players who've wrung all they can out of Wii Sports will appreciate We Love Golf if they're not looking for anything too serious. But if you draw the line at pirate-themed golf courses, avert your eyes, matey.

Would you buy this?

Developed by the Camelot, the minds behind Mario Golf and Mario Tennis, We Love Golf! displays a flair for bubbly, fun fare!

We Love Golf is to professional golf what Guitar Hero is to touring on stage. Anyone expecting a professional package will blanch at the talking Wii remote tutor, but a family of four whose skills don't go far beyond the local Putt-Putt will have a good time. The game guides players in with short, animated tutorials: each player (up to four) chooses a bouncy, golf-crazy avatar. There are several courses to choose from and plenty to be unlocked, from basic setups you'd see at any country club to pirate-themed swashbuckling adventures complete with wind and rain.

Though We Love Golf is as accessible as a golf game can be, there is definitely an adjustment period for anyone who's used to more realistic golfing fare on the Wii. The Wii remote is still the key to the action, but regular golf club physics don't apply. Instead, the player must swing the Wii remote to "tag" a shadow-club on screen. The better the tag and follow-through, the more accurate the swing. Though unfamiliar, this original means of golfing feels great after surprisingly little practice. There is definitely a learning curve, though, and it may frustrate anyone who just wants to swing like crazy, a la Wii Sports.

Unlike Wii Sports, however, We Love Golf is equipped with plenty of features to keep even single players busy. There are the standard tournaments that are scored accordingly, but there are also minigames that involve shooting the ball through rings, or as close to a certain target as possible. Golfers can go online and chum around on the courses with their friends or go head to head with someone less familiar.

We Love Golf's best feature is the ability to unlock lots of Capcom's characters as golfers. Zack and Wiki make an appearance, as do some of the Street Fighters and Dark Stalkers. Ken's always been a bit of a bum, so the World Warrior looks perfectly at home schlepping the day away on a golf course.

We Love Golf's graphics are suitably bright and cheerful and the music isn't anything special, but it won't drive anyone to suicide. The talkative Wii remote tutor is another story, as he has all the usefulness and charm of a Windows Office mascot. Thankfully, he can be turned off.

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