First impression on unpacking the Q702 test unit was the solid feel and clean, minimalist styling.
Divinity II: Ego Draconis
If there's one area where Divinity 2 truly succeeds, it's in your ability to transform into a dragon
Divinity 2: Ego Draconis is a game full of great ideas that are nearly undone by depressingly poor execution. For instance, the game's plot is full of interesting wrinkles, but I honestly never found myself caring. At Divinity 2's outset, you're a dragon slayer, but before long, you slip into the scaly skin of a dragon knight -- that is, the very thing you allegedly trained to kill for your entire life. This basically means that everything you know is a lie. That's kind of a big deal but the game haphazardly stumbles into this plot point with very little setup, leaving you confused and underwhelmed. Much of Divinity 2s story unfolds in a similar manner: It starts with a bang and ends with a clunk.
- Huge and varied skill tree that encourages mixing and matching, interesting and often humorous quests, you get to be a dragon!
- Weightless combat, stiff character animations, user-unfriendly maps make sidequests a pain.
An ambitious and attractive fantasy-themed dungeon crawler, lacklustre combat and a boring narrative hold the latest installation in the Divinity series back from RPG greatness.
Price$ 99.95 (AUD)
The game's stiff, over-exaggerated character animations don't help, either. Instead of conveying the broad range of human emotions one might associate with morally gray world-saving, characters appear to be practising for their final exams at mime college. And if your story's trying to go toe-to-toe with cinematic epics like Mass Effect and Dragon Age (and I assume it is, since it uses the same conversation system), a lackluster effort just won't cut it.
Divinity 2's hack 'n' slash combat starts with a similarly promising sprint, but quickly falls behind the rest of the pack. The game's immense skill tree doesn't pigeon-hole you into a single class, instead allowing you to mix-and-match until your heart's content. For example, I whipped up a warrior that had his summons provide support while he fought on the front lines. But the actual combat itself feels weightless and lacks visceral appeal. Translation: it's boring. Quests, too, suffer from "nearly great" syndrome, providing a hundreds of (often humorously) entertaining reasons for your dungeon-spelunking, but it taxes your patience with a map system that fails to mark sidequests and a similarly vague logbook. In fact, the interface as a whole is clunky and inconvenient, and while the PC version of Divinity 2 improves on this somewhat, it's still barely passable. Beyond that, the two versions are nearly identical.
If there's one area where Divinity 2 truly succeeds, it's in your ability to transform into a dragon. The ability opens up later in the game, and when it does, it's beautifully empowering, casting much of the game world in a new light. One second, you're a tiny, soft-skinned man, and the next, you're a flying, fire-breathing dragon. This is, perhaps, the closest you'll ever get to being Trogdor in a videogame. Unfortunately, that singular reward doesn't make up for Divinity 2's many faults. It promises you the world, but never delivers, which is a shame, because, with some polish and some elbow grease, it could've been a spectacular RPG on the order of a BioWare classic. As is, though, I simply cannot recommend it.
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GGG Evaluation Team
For work use, Microsoft Word and Excel programs pre-installed on the device are adequate for preparing short documents.
The Fujitsu LifeBook UH574 allowed for great mobility without being obnoxiously heavy or clunky. Its twelve hours of battery life did not disappoint.
The screen was particularly good. It is bright and visible from most angles, however heat is an issue, particularly around the Windows button on the front, and on the back where the battery housing is located.
My first impression after unboxing the Q702 is that it is a nice looking unit. Styling is somewhat minimalist but very effective. The tablet part, once detached, has a nice weight, and no buttons or switches are located in awkward or intrusive positions.
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