In Bulletstorm players take the role of Grayson "Gray" Hunt, a double-crossed space pirate out for revenge against his former commanding officer
- Innovative skillshot system, hilarious dialogue, engaging campaign from start to finish.
- Thin story, AI quirks, multiplayer may not be for everyone
Like its innovative predecessors, Bulletstorm goes against the grain of the popular norm, often in exciting and hilarious ways, and though it's not perfect, it's still one hell of a ride.
Though the gameplay throughout Bulletstorm is consistently rewarding, its dialogue could truly be the star of the game. I'm fairly certain that comic wiz Rick Remender and the rest of the dialogue team for Bulletstorm went to the Duke Nukem School of Colorful Language. That may sound like an insult, but make no mistake: They graduated magna cum laude. If Bulletstorm is deserving of a reward, it would be for having the most vile, obscene, and laugh-out-loud funny character banter I've heard in a video game. In the same way that Drake and Chloe of Uncharted 2 would fit in nicely in an Indiana Jones movie, the cast of Bulletstorm (especially the vitriol-fueled General Serano) could moonlight as the supporting cast in a Tarantino flick. The dialogue is one of my favorite aspects of Bulletstorm, as I continually anticipated how they'd proceed to up the ante throughout the game. More importantly, I never felt like I was listening to a bunch of beefcake space marines cursing for the hell of it; Bulletstorm rarely takes itself seriously, and the dialogue is a testament to the consistently over-the-top vibe of the game. That said, I don't doubt that many gamers won't "get" what Remender is trying to do; in fact, I'm betting that many will hate the dialogue outright. But if you've ever enjoyed an outrageous action movie where characters throw out insults you'll likely never hear in real life, you'll probably enjoy the hilariously obscene dialogue in Bulletstorm.
Though the dialogue shines, I wasn't nearly as impressed with the narrative arc. The double-cross that kicks off the derivative revenge story is a convenient trope that serves as an excuse to go from point A to point B across Stygia. The journey itself is a great deal of fun, but don't go in expecting the second coming of Homer. Additionally, and without spoiling anything, I was especially unimpressed with the conclusion of the game, which implies a sequel so outright that it's just silly. Like I said, the journey itself is Bulletstorm's strong suit, and as long as you don't stop to think much about the greater meaning of the narrative, as I did, it's easy to overlook this misstep.
Another quibble I have is that while the enemy A.I. is consistently good, Gray's companions are a bit spotty. Too often they'll end up blocking a corridor or walking into your gunfire, and at their worst they'll get stuck somewhere, leaving you to run around the area until they snap out of it. This didn't happen often enough to be a major issue, but it still made me wish the developers had spent a little more time tweaking their A.I.
Any gamer can attest that the first-person shooter genre is easily the most overpopulated video-game category, and for good reason: They're also the most popular (to Western gamers, at least). Developers and publishers churn out shooters like there's no tomorrow, and for the most part, gamers eat them up without a second glance. Sadly, the developers of FPS games are also the least likely to innovate. That's not to discount the handful of truly inventive shooters that've graced the gaming masses, but those titles are unfortunately too few and far between.
Bulletstorm is, truly, a strange bird in the world of shooters. It doesn't offer the rich backstory and characters of a game like BioShock, but damned if I didn't laugh countless times during the many outbursts of colorful language from its cast. Like its innovative predecessors, Bulletstorm goes against the grain of the popular norm, often in exciting and hilarious ways, and though it's not perfect, it's still one hell of a ride.
Join the PC World newsletter!
Gadgets & Things
Most Popular Reviews
- 1 Finally! LG OLED TV 2016 range review
- 2 Huawei Nova Plus smartphone review
- 3 Apple iPhone 7 Plus review: including Portrait Mode
- 4 Google Daydream View VR full, in-depth review
- 5 Google Pixel XL full, in-depth smartphone review: Phones just got smarter
Latest News Articles
- The Switch is a mix of Nintendo's past consoles
- Dead Rising 4 impressions: 'Tis the season to BBQ zombies with your flaming sword
- This week in games: Free Titanfall 2 weekend, Star Wars Battlefront meets Rogue One
- Every new game revealed at The Game Awards 2016, from Guardians of the Galaxy to Zelda
- Watch Dogs 2 PC impressions: A smooth-running romp through meme-filled San Francisco
GGG Evaluation Team
First impression on unpacking the Q702 test unit was the solid feel and clean, minimalist styling.
For work use, Microsoft Word and Excel programs pre-installed on the device are adequate for preparing short documents.
The Fujitsu LifeBook UH574 allowed for great mobility without being obnoxiously heavy or clunky. Its twelve hours of battery life did not disappoint.
The screen was particularly good. It is bright and visible from most angles, however heat is an issue, particularly around the Windows button on the front, and on the back where the battery housing is located.
My first impression after unboxing the Q702 is that it is a nice looking unit. Styling is somewhat minimalist but very effective. The tablet part, once detached, has a nice weight, and no buttons or switches are located in awkward or intrusive positions.
- The top 10 best and worst tech gadgets and products of 2016
- TV of the year award 2016
- Best phone of the year 2016
- What's the difference between an Intel Core i3, i5 and i7?
- Laser vs. inkjet printers: which is better?
- FTBrand Marketing Manager - Premium Entertainment BrandNSW
- FTBI Report DeveloperQLD
- CCSolution Delivery Manager / Project ManagerNSW
- FTMicrosoft Dynamics AX Finance ConsultantQLD
- FTRegional Sales Manager - Telco/ICT - Employer of choiceQLD
- TPProject Manager - EnterpriseACT
- TPProjects Planning ManagerQLD
- CC3x DevOps / Integration Developers l AWS- Cloud- Linux- Puppet Ansible- JIRA-DNSW
- CCService Desk Consultant-Baseline Clearance RequiredNSW
- FTEnterprise Account ManagerACT
- CCFIS Connex Developer (Brisbane Based)VIC
- CCSenior Full-stack .Net DeveloperNSW
- FTSystems AnalystSA
- CCIT Solutions ArchitectQLD
- CCSenior Business AnalystSA
- FTChief Architect - Public SectorACT
- CCSenior Murex DeveloperVIC
- FTMedia Architect/LeadNSW
- CCWeb Architect - Ruby, Python, Java, Open sourceNSW
- CCSenior Developer - Appian/PegaVIC
- TPService Desk AnalystVIC
- CCFIS Connex Developer (Brisbane Based)NSW
- TPDigital Business Analyst | AgileQLD
- TPFinancial Project management - Multiple grant programsNSW
- FTTechnical Business AnalystVIC