Defendin DePenguin

Nothing to do with Linux, as far as we know.

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In Defendin DePenguin, unlikely hero Little Blue is trying to help save the day as well as Penguin Town's fish supply from hungry invaders. Using your wit, you must strategically place eight different tower types that each have their own environmental ammunition to try and prevent the hungry creatures from stealing the town's fish supply in this cute, quirky RTS.

Pros

  • Easy to pick up and play, cute visuals

Cons

  • Repetitive sound and gameplay, never quite finds its target audience

Bottom Line

Defendin DePenguin is a nice effort as a childrens' real time strategy game but falls flat due to repetitive gameplay.

Would you buy this?

  • Where to buy

    Selling at 1 store

Defendin DePenguin's story mode starts you off with a single, solitary means of defense: a snowball tower. Using the DS stylus, you can move Little Blue around the map and interact with the different objects or creatures in the game, then place the tower where you feel it will work most effectively. But beware -- if you do not keep enough fish from being stolen or returned, you will lose the level. Each map has several levels, each introducing new and unique towers. In order to purchase or upgrade your towers, players will have to use the money they earn from getting defeating enemies on the battlefield. You can also create a temporary boost in your defense by inhabiting it with your penguin protagonist.

As the game progresses, your enemies will expand in size, strength, and wit, each with their own unique strengths and weaknesses. Finding these weaknesses will allow you to know which type of towers to place on the map. For example, the crabs or other shelled creatures are more vulnerable to rapid-fire ice cubes, while animals such as boars can be defeated with snow balls.

The stylus is your main mode of control in Defendin DePenguin. You can use it to choose options from the main menu, move Little Blue around or to strategically place your towers. The main challenges for each level consist of sending Little Blue to carry out various tasks as well as placing, upgrading and selling towers. The controls are easy to understand but can become tiring when the player is forced to select Little Blue each time they want to interact with something on the map.

Defendin DePenguin's graphics will definitely appeal more to a younger crowd with vibrant cartoony visuals. Defendin DePenguin is a well designed game, but it suffers from the fatal flaw of being a bit too complex for its target audience, yet playing too easy for the older crowd. All in all, this is a very simple game on all accounts bogged down by repetitive gameplay and uninspired levels.

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