First impression on unpacking the Q702 test unit was the solid feel and clean, minimalist styling.
Defense Grid: The Awakening
Hours will go by before you realise truly how long you've been sitting in front of your computer
It's amazing what a little touch-up in graphics and sound can do for a tower defence gameplay-based title. And Hidden Path Entertainment's Defense Grid: The Awakening is a prime example of that sudden transformation of taking a unoriginal, well-known style of video game and turning it into a masterpiece for your PC
- Can be addictive
- Might be a little repetitive for some
I recently bought Defense Grid off Steam for $5 (it was on sale) and let me tell you something: I got my money's worth and then some. I love tower defence games and Defense Grid is one of the better ones I've played so far. Between this and Plants vs Zombies, tower defence junkies have a lot to smile about.
Gamers at every level of play will face hordes of 15 various alien species that come in waves, all with one simple goal to accomplish: steal your cores. You won't just be asked to protect them, you'll be asked to utterly destroy anything that even looks at the brightly lit objects the wrong way. And your artillery? It comes from the construction of 10 brands of towers, all with different attack levels, ranges and upgrade possibilities. Some of the fortifications include lasers, meteors and temporals that slow down the aliens' movement to the cores. The object of the game is to strategically place these towers across the map to nuke the treasure-snatching creatures and put them out of their misery, piling on gunshots, infernos and laser beams as much as possible.
It's important, however, to remember and to take note of the numerous alien types, as each orb-sucking rodent has different health levels, unique capabilities and strategies to slip by your weaponry, swipe a precious core and be on its merry way. There is hardly a dull moment with The Awakening's gameplay, that's for sure. And even if you're sitting in between waves and want to speed the action along, you can press and hold the "F" key for as little or as long as you want, depending on your patience. Some maps even require you to push the aliens away from the cores as long as humanly possible, directing their pathways by the construction of the towers, making them suffer through as much pain as you can, sometimes even passing by the same laser twice in order to steal a core.
Hours will go by before you realise truly how long you've been sitting in front of your computer, as the game becomes addicting in the later stages when you get close to the 20th wave before failing to conquer those little buggers. You'll find an attachment to the narrating voice and want to flat-out shut him up when he's letting you know your cores are being stolen, time after time.
One thing you need to watch out for is after you destroy an alien; the cores slowly float back to the home base. The catch? They can be scooped up by pursuing creatures and taken away from you for good — making proper tower placement even more crucial. The game can get a little repetitive for some especially when it gets later on in the tougher levels and it seems nearly impossible to guard the cores. Some might close it down in rage while others will become addicted till they beat it. It truly depends on the type of gamer you are.
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GGG Evaluation Team
For work use, Microsoft Word and Excel programs pre-installed on the device are adequate for preparing short documents.
The Fujitsu LifeBook UH574 allowed for great mobility without being obnoxiously heavy or clunky. Its twelve hours of battery life did not disappoint.
The screen was particularly good. It is bright and visible from most angles, however heat is an issue, particularly around the Windows button on the front, and on the back where the battery housing is located.
My first impression after unboxing the Q702 is that it is a nice looking unit. Styling is somewhat minimalist but very effective. The tablet part, once detached, has a nice weight, and no buttons or switches are located in awkward or intrusive positions.
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