First impression on unpacking the Q702 test unit was the solid feel and clean, minimalist styling.
Nintendo Yoshi's Island
The oh-so-adorable dinosaur is back in all his reptilian glory. This time, Yoshi and his cute pals Baby Mario, Peach, Wario and DK must save a kidnapped Luigi from Magikoopa Kamek and his menacing flying fortress.
- The DS's dual screens have been combined to make one great playing field
- Trying to recapture a bubble that seems to like its freedom while hearing a fussy baby whining at the same time
However, despite small annoyances, Yoshi's Island 2 is fun and light-hearted play. A tongue of praise to Yoshi's Island 2 for not only remaining true to the classical style but also adding new elements to keep things fresh.
Price$ 69.95 (AUD)
Once again, we experience the carnivorous, egg-laying action Yoshi fans have come to love. Like its predecessor, Yoshi's Island 2 has the classical 2D side-scrolling action and colourful pastel artwork that brought Nintendo to prominence. Though some levels get pretty long, controls remain fluid and gameplay simple.
Shyguys on stilts
One cool thing about this game is its unification of the DS's dual screens into one great playing field, making Yoshi's Island feel way bigger than it ever has before. Yoshi's Island 2 consists of five worlds with eight levels each, plus some bonus levels. Finding hidden keys allows you to unlock additional mini-games, including one that requires Yoshi to lay as many eggs as possible within a time-span of 30 seconds. Levels also include numerous hidden items, such as smiley flowers that add up to give you an extra life, character-specific coins, red coins, and stars. Only collecting all of these hidden items will give you 100 per cent completion for a level. The question mark clouds are still in the game and enemies are the same, though with some variation. Watch out for some acrobatic shyguy action.
Eggs are not for eating...
Fear not, Yoshi fans: all of Yoshi's classic abilities are back. Yoshi's magical metabolism allows you to swallow enemies and either shoot them back out or transform them into eggs to be used as ammo. Deciding to save the eggs for later is ok too, since each additional egg you lay trails behind the one before. However, a killer screen-spanning egg-trail is not possible since your egg stock is only limited to six. Yoshi can also flutter jump, stomp, and transform into transportation vehicles when time calls for it.
Saddle up those dinosaurs
A spiffy new function allows Yoshi to switch babies on his back. Each baby has special abilities: Baby Mario allows Yoshi to dash at top speed, Peach's parasol lets Yoshi float, DK can break though boulders and climb vines, and Wario's giant magnet grabs metal items. When Yoshi gets hurt, the baby on his back flies away in a bubble and begins to cry. The bubble must be popped within a time limit or you lose a life. Just straining to recapture a bubble that seems to like its freedom is frustrating enough; hearing a fussy baby whining at the same time does not help things. And beware: the high-pitched crying sound effects may be too much for those with sensitive ears.
Speaking of sound, overall effects remain pretty much the same. Whether that's a good or bad thing is up to you, though we have heard quite a few complaints about Yoshi's flutter jump squeal, which sounds a bit too much like constipation.
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GGG Evaluation Team
For work use, Microsoft Word and Excel programs pre-installed on the device are adequate for preparing short documents.
The Fujitsu LifeBook UH574 allowed for great mobility without being obnoxiously heavy or clunky. Its twelve hours of battery life did not disappoint.
The screen was particularly good. It is bright and visible from most angles, however heat is an issue, particularly around the Windows button on the front, and on the back where the battery housing is located.
My first impression after unboxing the Q702 is that it is a nice looking unit. Styling is somewhat minimalist but very effective. The tablet part, once detached, has a nice weight, and no buttons or switches are located in awkward or intrusive positions.
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