NIS America Grim Grimoire
- Colourful visuals, compelling tech-tree interface, dragons are cool.
- Repetitive mission design, hackneyed plot, uninspired maps, clunky controls.
Grim Grimoire is an RPG that fails to innovate the genre in any area. While far from terrible, the overall experience is decidedly average.
Price$ 69.95 (AUD)
When we heard the concept behind Grim Grimoire, a PS2 real-time strategy game done in a 2D side-scrolling world, we were seriously intrigued. The concept sounded so outrageous, and yet so bold, that we couldn't help but take notice.
We knew that if the developers pulled it off, it could possibly give birth to a new and exciting sub-genre. Sadly, Grimoire falls way short of expectations and delivers a mess of a game that ignores RTS fundamentals and fails to add new ones. Oh well.
Harry? Is that you?
The story of Grimoire will sound familiar to anyone who's read a fantasy novel in the past decade: Lillet Blan, a young wizard, arrives at a magic school and goes through a series of trials, all while meeting the various quirky wizard teachers. Alright, we can live with the derivative story--most video games have one--but what we can't live with is the nonsensical dialogue and the flimsy plot progression. Tied into this is the mission design, which is repetitive and boring. Every mission follows the most primitive RTS convention of "build your base, scour the map, kill the enemy."
At least the game looks good. It features a nice hand-drawn art style, and the creature design is cutesy and imaginative. The maps, however, all look the same, with repeating textures, hallways, columns, and staircases it seriously looks as if the entire game takes place on the same map. Also, foreground features like archways and columns constantly obscure your units, making it difficult to find and select them.
RTS 101 Flunky
Compounding the game's problems are the controls, which are as clunky as you'd expect them to be. The designers obviously weren't up to the challenge of developing a system that would compensate for the PS2's controller. A lot of shouldn't-be-missing features are also conspicuously absent: rally points, an idle worker button, unit grouping, and draw-a-box unit selection. As any RTS vet will tell you, the ability to interact with your units in an intuitive manner is the single most important facet of the genre and Grimoire simply fails in this respect.
Granted, there are some compelling features in the game. Building up the tech-tree is fun, and there's nothing like commanding a dragon that takes up most of the screen and lumbers across the map, shaking the screen and your controller. But at the end of the day, Grimoire falls far short of its potential. It could have innovated, or at the very least, reinvigorated the console RTS genre, but instead, it only achieves a certain level of mediocrity. Take a look if you're curious but if you're serious about your console RTS games, go play Command & Conquer 3 on the 360 instead.
Join the PC World newsletter!
Most Popular Reviews
- 1 Sony Xperia Z5 Premium review: Is the world ready for a 4K phone?
- 2 D-Link Taipan AC3200 Ultra tri-band modem-router review
- 3 Dell XPS 13 (2016) review: Making the very best Ultrabook
- 4 Microsoft Surface Book review: The verdict on Microsoft's first notebook
- 5 Telstra Wi-Fi 4GX Advanced III review: Testing the world's first 600Mbps wireless hotspot
Best Deals on PC World
Latest News Articles
- Steam updates user reviews to better reflect trends
- Valve cleverly battles Steam cheaters with two-factor authentication
- Minecraft steps into virtual reality as Samsung Gear VR Edition appears in Oculus Store
- Corsair's K70 RGP Rapidfire features new gaming-focused Cherry MX switches
- EVE Valkyrie's new Carrier Assault mode will fulfill your Millennium Falcon dreams
GGG Evaluation Team
First impression on unpacking the Q702 test unit was the solid feel and clean, minimalist styling.
For work use, Microsoft Word and Excel programs pre-installed on the device are adequate for preparing short documents.
The Fujitsu LifeBook UH574 allowed for great mobility without being obnoxiously heavy or clunky. Its twelve hours of battery life did not disappoint.
The screen was particularly good. It is bright and visible from most angles, however heat is an issue, particularly around the Windows button on the front, and on the back where the battery housing is located.
My first impression after unboxing the Q702 is that it is a nice looking unit. Styling is somewhat minimalist but very effective. The tablet part, once detached, has a nice weight, and no buttons or switches are located in awkward or intrusive positions.
- CCInteraction & Visual - Web DesignerNSW
- CCProject Manager PMP RMP certified - NV1ACT
- CCAEM/CQ5 DeveloperNSW
- CCSenior Project ManagerVIC
- CCSystem admin with SQL server experience | Defence-wide project | NV1 neededACT
- CCInstructional DesignerQLD
- CCJava Developer (front end)WA
- FTJunior Inside Sales Rep | National systems integrator & MSP | $60-70K+NSW
- CCIntegration Delivery Project ManagerNSW
- CCSenior DevOps ConsultantVIC
- CCJava Developer- 12 month contractNSW
- CCBusiness Analyst, Loyalty projectsNSW
- FTTechnical/Solutions ArchitectNSW
- CCProject ManagerQLD
- CCSenior Java Analyst / AdministratorACT
- FTSenior Enterprise Architect, Financial ServicesAsia
- FTSoftware (.Net) DeveloperACT
- CCContract Contract Junior Programmer (JUD-16493-4)Asia
- FTService Coordinator/Scheduler | IT Managed Service ProviderVIC
- CCBusiness Systems Analyst - eCommerce PaymentsVIC
- CCJAVA ArchitectVIC
- CCAnalyst Programmer (JAVA/Windows Programming) 160428/AP/143Asia
- FTSupport AnalystQLD
- CCSenior Project ManagerNSW
- CCSystems TrainerVIC