Sega Super Monkey Ball Adventure
It has long been suggested that the apex of human civilisation was achieved the moment someone decided it would be a really cool idea if monkeys were inserted into translucent balls and made to roll around for everyone's amusement.
- Lacks adventure
Adventure's six party games and puzzle-based challenge mode are the best this game has to offer. With multiple players, Adventure flies in the face of its weak story mode and becomes a genuinely fun experience.
Price$ 79.95 (AUD)
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It has long been suggested that the apex of human civilisation was achieved the moment someone decided it would be a really cool idea if monkeys were inserted into translucent balls and made to roll around for everyone's amusement. Monkey Ball was an idea whose time had come, and it ushered in a brand-new era of good feeling among the masses.
It is a sad truth of the video game industry that no good idea goes unexploited and, eventually, beaten like a dead horse. After a series of sequels and spin-offs, Sega has attempted to take its well-liked Super Monkey Ball franchise in a new direction, but the results are unimpressive at best.
A brand-new story mode is the big-ticket item here, but sadly, the introduction of a plot is clumsily done, and it adds nothing to the overall experience. The game offers a sugary-sweet plot so cloying it could choke a Care Bear, and tops it off with a host of non-player characters who, when offering up quests to the player, speak an annoying, ear-destroying gibberish.
The game lacks one thing: adventure. The introduction of quests means players will often times feel like everyone's errand boy, shooing away birds, delivering items, lifting the proverbial barge and toting the proverbial bale. The shift in focus from frantic puzzles to leisurely exploration means stretches of boredom punctuated by moments of wandering aimlessly attempting to find the next plot point. Worse, the introduction of huge environments actually sparks a series of poor design choices, ones that didn't exist in earlier Monkey Ball titles, that further pothole the gameplay.
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GGG Evaluation Team
First impression on unpacking the Q702 test unit was the solid feel and clean, minimalist styling.
For work use, Microsoft Word and Excel programs pre-installed on the device are adequate for preparing short documents.
The Fujitsu LifeBook UH574 allowed for great mobility without being obnoxiously heavy or clunky. Its twelve hours of battery life did not disappoint.
The screen was particularly good. It is bright and visible from most angles, however heat is an issue, particularly around the Windows button on the front, and on the back where the battery housing is located.
My first impression after unboxing the Q702 is that it is a nice looking unit. Styling is somewhat minimalist but very effective. The tablet part, once detached, has a nice weight, and no buttons or switches are located in awkward or intrusive positions.
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