Nier is an average game at best, which is why it's so strange that I fell in love with it.
- Utterly bizarre and engrossing story, great dialogue and character interactions, very cool boss fights
- Action is pretty standard and is broken up by jarring gameplay changes, mandatory mini-games and fetch quests, strong visual design marred by poor texture work
It may not be the prettiest or most polished action-RPG experience available, but Square Enix's Nier is still a fun title in its own right, creatively melding hack-n-slash gameplay with traditional RPG elements, and topped off with a bizarre yet engrossing story.
Price$ 109.95 (AUD)
Nier is an average game at best, which is why it's so strange that I fell in love with it. It's a really strange feeling: there are numerous things about Nier that I found completely irritating, and yet, I was completely enthralled by it, becoming more engaged the more I played. Nier bills itself as an action/RPG, but really, it's a 3D action game that makes use of well-known RPG elements. It's about a mercenary in a fantasy setting trying to help his daughter deal with a bizarre disease, which is why I was thrown for such a loop when the game's opening screens were accompanied by a litany of cuss words, and the prologue/tutorial involved a hobo squatting in a subway station beating up computer monsters.
If you think I'm joking, I'm not: the game really is that bizarre. Things only get more so from there: the dystopian fantasy setting finally emerges, and soon the hero finds himself accompanied by a talking, magical book of death and destruction, fighting through a bizarre and intriguing world made of remnants of the modern day. You'll eventually earn other companions like Kaine, a foul-mouthed swordswoman with a hilariously impractical outfit (which becomes much more uncomfortable to see once her "secret" is revealed) and a magic-wielding creature called Emil that looks like it stepped out of a Tim Burton movie.
But for all its personality, Nier is imperfect, and the issues crop up almost from the beginning. The settings are designed well, with beautiful layouts and architecture, but are marred with very ugly texture work and poor color choices. The environment layouts also clashes with your efforts to navigate the scenery. The style of gameplay will sometimes shift unexpectedly as well; you'll be running through a level only to suddenly be thrust into a top-down, classic Zelda-like view or a side-scrolling platformer. This was obviously done to add a sense of variety, but it just makes the game feel disjointed. Boss fights are epic and awesome, but include an aggravating twist where a body part depleted of health must be "finished off" in a set time or it will recover. There are several mandatory, tedious fetch quests and mini-games scattered throughout, including the absolute worst fishing mini-game I've ever been forced to endure.
Yet, strangely enough, there's a lot to Nier that I really enjoyed, too. The hack-and-slash action is fun, though not mind-blowingly spectacular, and it's always satisfying to wipe out a horde of enemies with a powerful magic spell or a flurry of sword strikes. I also found exploration to be particularly engaging; I wanted to see the next locale and meet all the insane folks there. Where Nier really shines, however, is its setting and character interactions. There's a pervasive sense of mystery that flows through the world of Nier. Your daughter's strange affliction, the endless waves of faceless, featureless enemies, the origin of the Grimoire Weiss and your other companions, and the indications that our society once existed in this world kept me playing until the very end, just so I could unravel the mystery. The story is bolstered by the excellent motley crew of incredibly screwed-up personalities that almost never appear in games of this type. They interact constantly as a big ol' dysfunctional family, spouting off enjoyable banter that is wonderfully written, well-acted, and just plain fun to listen to.
Despite its very apparent faults, I personally enjoyed Nier, and I intend to replay in the near future. I found it endearing and enjoyable in spite of the major problems that hold it back. It's like an ugly puppy: it's not appealing to look at and it sometimes makes a mess, but it's got a special quality that makes you love it regardless. Of course, I recognise that not everyone will feel that way, so only invest in the game if you find it intriguing on a personal level. It may also surprise you and find a way into your heart, but it could just as likely end up disappointing you too.
Join the PC World newsletter!
Most Popular Reviews
- 1 Sony Xperia Z5 Premium review: Is the world ready for a 4K phone?
- 2 D-Link Taipan AC3200 Ultra tri-band modem-router review
- 3 BlackBerry Priv review: When old habits die hard
- 4 Dell XPS 13 (2016) review: Making the very best Ultrabook
- 5 Microsoft Surface Book review: The verdict on Microsoft's first notebook
Best Deals on PC World
Latest News Articles
- A third of all PC gamers on Steam use Windows 10
- Film Victoria backs women in gaming with new fellowships
- Nintendo kicks off 2016 with new Zelda release and new 3DS
- Expensive gaming desktops and laptops thrive in slumping PC market
- The PS4 is the fastest selling console in Sony’s history
GGG Evaluation Team
First impression on unpacking the Q702 test unit was the solid feel and clean, minimalist styling.
For work use, Microsoft Word and Excel programs pre-installed on the device are adequate for preparing short documents.
The Fujitsu LifeBook UH574 allowed for great mobility without being obnoxiously heavy or clunky. Its twelve hours of battery life did not disappoint.
The screen was particularly good. It is bright and visible from most angles, however heat is an issue, particularly around the Windows button on the front, and on the back where the battery housing is located.
My first impression after unboxing the Q702 is that it is a nice looking unit. Styling is somewhat minimalist but very effective. The tablet part, once detached, has a nice weight, and no buttons or switches are located in awkward or intrusive positions.
- FTDigital Marketing Specialist | Media BuyerNSW
- CCFront End Developer - MelbourneVIC
- FTFront End Developer Required Working World Leading Digital TeamNSW
- FTImplementation Consultant, Enterprise SoftwareNSW
- CCTeradata DeveloperNSW
- FTSystems Administrator/Engineer | $60-90K package | ChatswoodNSW
- CCContract Analyst Programmer (JAVA/Oracle/UNIX) 160203/AP/381Asia
- CCEnterprise Systems Infrastructure SpecialistNSW
- CCObjective ECMS Technical ConsultantSA
- CCOracle Test LeadNSW
- CCBilling Assistant / AdministrationACT
- CCJava Development EngineerNSW
- FTLead Software Developer- Complex Tax & Superannuation SolutionsNSW
- CCAngularJS DeveloperNSW
- FTBusiness Analyst - Superannuation FundVIC
- CCEnterprise ArchitectNSW
- FTJunior Developer | C#, MVC & SQL | Class FinanceNSW
- CCSAP Basis Admin with JavaACT
- CCContract Software Engineer (Crystal Report/JAVA) 160129/SE/vccAsia
- FTApplications Architect/ Pre-sales (Microsoft Applications)WA
- FTJava Web Development OpportunityVIC
- FTSenior Java DeveloperNSW
- CCSystem AdminVIC
- CCOracle Apex DeveloperQLD