Teenage Mutant Ninja Turtles: Arcade Attack
If Arcade Attack is any indication, the turtles have lost whatever magic they used to possess
- Game seems to use the darker comic books as its source of inspiration, no cheesy one-liners
- Not a good fit on this system, it's very short and very easy, you'll be bored by level two
Let's face it: good Ninja Turtles games are a dime a dozen. For every Turtle in Time, there's a movie cash-in lurking around the corner. While TMNT: Arcade Attack may not be the worst game out there, it's certainly not the best.
Price$ 59.95 (AUD)
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There are few grizzled, old gamers who don't look back fondly at the beat-'em-ups of yore. If you cite classics such as Streets of Rage and Double Dragon as favorites, you shouldn't be any stranger to roaming the streets as the Teenage Mutant Ninja Turtles. Throughout the years, the Ninja Turtles have been well-represented in the beat-'em-up genre, with both solid and crappy titles under their belts. So with the franchise's 25th anniversary approaching, fans and gamers alike are ready to see if the heroes-in-a-half-shell still got it.
If Arcade Attack is any indication, the turtles have lost whatever magic they used to possess. This DS title suffers from a myriad of problems, not the least of which is its failure to utilise any of the DS's unique features. You never use the touch-stylus and the second screen is used only to keep score. And thanks to the use of only one screen, the action is often tough on the eyes.
The game is also easy, and you will have no problem rushing through the eight skimpy levels in a matter of hours. Add in the simplistic combat that becomes repetitious very quickly, level designs devoid of creativity and the fact that you can't level up or gain new moves and you have one disaster worth skipping. The final nail in the coffin: no April O'Neal.
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The Fujitsu LifeBook UH574 allowed for great mobility without being obnoxiously heavy or clunky. Its twelve hours of battery life did not disappoint.
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