Tomb Raider: The Angel of Darkness seemed to have been created with a laundry list of cliche game features. Emo-styled sidekick? Check. Out-of-place RPG-style branching conversations? Check. And the coup de grace of stupid additions — stealth? You betcha. After years of plumbing the depths of sparsely populated ancient ruins, Core Designs decided to take Lara Croft indoors, where she had to avoid detection to complete her objectives. Thankfully, Eidos relieved Core of its designing duties and handed the reins to Crystal Dynamics, who brought the series out of stealth and back to respectability.