5 reasons why Ghostbusters: The Videogame is going to be lame

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<br><br><h2>1. It’s been in frequent development limbo – never a good sign</h2>
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In its chequered development history, Ghostbusters: The Videogame has changed publishers’ hands like the proverbial hot potato… or possibly a poisoned chalice. Over the past few years, it has passed through the doors of Zootfly, Sierra, Vivendi, Activision, Atari and finally Sony (three of whom are now all but dead).
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Tellingly, when Activision merged with Vivendi in 2007, it put the production of Ghostbusters on indefinite hiatus. Despite huge online interest and a massive preinstalled fanbase, the company decided to ditch the project and let Atari pick up the pieces instead. It’s not exactly a testament to quality is it? Especially when you consider that Atari will publish <i>anything</i>. Ghostbusters: The Videogame might just be the new DRIV3R.

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5 reasons why Ghostbusters: The Videogame is going to be lame

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