5 reasons why Ghostbusters: The Videogame is going to be lame

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1. It’s been in frequent development limbo – never a good sign



In its chequered development history, Ghostbusters: The Videogame has changed publishers’ hands like the proverbial hot potato… or possibly a poisoned chalice. Over the past few years, it has passed through the doors of Zootfly, Sierra, Vivendi, Activision, Atari and finally Sony (three of whom are now all but dead).

Tellingly, when Activision merged with Vivendi in 2007, it put the production of Ghostbusters on indefinite hiatus. Despite huge online interest and a massive preinstalled fanbase, the company decided to ditch the project and let Atari pick up the pieces instead. It’s not exactly a testament to quality is it? Especially when you consider that Atari will publish anything. Ghostbusters: The Videogame might just be the new DRIV3R.

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5 reasons why Ghostbusters: The Videogame is going to be lame

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