4. Philips CD-iYear released:
The Philips CD-i was in interesting idea: a CD-ROM-based consumer multimedia gaming/edutainment machine that would occupy a spot next to the VCR in the living room. Positioning the CD-i almost as a commodity device, Philips created new CD standards for its content and licensed the platform to other manufacturers. As a result, in the early 1990s, many consumer electronics companies created their own CD-i players. To avoid conflicts with Nintendo and other firms, Philips prevented traditional console fare (aka "good games") from showing up on its platform. Oops. Signature problems:
Large, miserably bad software library. Poor video quality. Poor controller designs. Hosted the travesty that is [[xref:http://en.wikipedia.org/wiki/Zelda%27s_Adventure|Zelda on CD-i|CD-i games from The Legend of Zelda series]]. Redeeming features:
Notwithstanding my deep shame at owning such a terrible system, I’ve found that those horrible Zelda games sell well to die-hard collectors on eBay.