10. Apple PippinYear released:
Apple Computer designed Pippin as a "multimedia appliance" and licensed it to other companies for manufacture (Only Bandai and Katz Media signed on). Unfortunately, Apple's new platform had a bit of an identity crisis: it was a game console, a Web-browsing network computer, and a multimedia player--but it did all of those tasks poorly. Our colleagues at Macworld actually named it [[xref:http://www.pcworld.com/article/158225/the_six_worst_apple_products_of_all_time.html|one of the six worst Apple products ever|The Six Worst Apple Products of All Time]] (it came in at number three). Signature problems:
Severely underpowered, with a slow 66MHz processor and a slow 14.4-kbps modem. Poor user experience. Too expensive (US$600). Small game and software library. Designed for a market that didn't exist. Redeeming features:
A good concept in theory, the Pippin was in some ways far ahead of its time.