<h2>[[artnid:275251|Killzone 2]] (PS3)</h2><br><br>
Let's face it: Killzone 2 was never going to get a fair shake from the gaming community.
It all started at E3 2005, when Killzone 2's debut trailer [[xref:http://au.ps3.ign.com/articles/615/615531p1.html|caused a storm of scepticism |E3 2005: The Mystery of Killzone -- IGN]] to erupt across the blogosphere. In short, Sony was accused of passing off pre-rendered PC graphics as in-game PS3 footage. People were apoplectic.
<br><br>At the time, Sony bashing was fresh in vogue, and Killzone 2's ‘fake trailer’ provided the perfect scapegoat. To put it bluntly, if Ken Kutaragi had stripped down and done a wizz on stage, we doubt it could have caused more controversy. In any event, people's faith in the franchise was irredeemably shaken — and the original [[xref:http://www.gamerankings.com/ps2/918762-killzone/index.html|wasn’t even that great to begin with]]. After E3 ’05, practically everybody outside Sony’s fanbase wanted to see the game fall flat on its metallic arse.
By the time Killzone 2 limped into storefronts, most people had stopped caring. What was once touted as “the ultimate Halo-killer” was now being dismissed as “just another FPS”. While Killzone 2 did okay commercially, [[xref:http://www.destructoid.com/halo-3-outselling-killzone-2-sales-data-not-looking-great-132744.phtml|its sales were eclipsed by Halo 3]] — and even the much-maligned Halo: ODST. To add insult to injury, few publications saw fit to include it on their Game of the Year list. Now we’re not saying Killzone 2 is a Halo-killer — whatever <i>that</i> means — but it’s certainly a lot better than most people give it credit for. Also, the Hellghast are just about the coolest video game villains ever. Those guys eat Spartans for breakfast.