Interview with Spore's executive producer

PC World talks with Lucy Bradshaw, Spore's executive producer.

We got the chance to discuss Spore with industry veteran Lucy Bradshaw, Spore's executive producer. Bradshaw has worked on everything from LucasArts' Monkey Island 2: LeChuck's Revenge (1991) to Electronic Arts' Command & Conquer Generals (2003), but she is best known for her work leading the teams responsible for blockbusters like SimCity 3000, SimCity 4, and the 100-million-selling The Sims franchise.

PC World: How would you describe Spore to a casual gamer who's never heard of it?

150480-Lucy_Bradshaw

Lucy Bradshaw: It's kind of hybrid software toy, really. We give you a universe in a box, and you get to create your own little cellular organism and then be involved in every step of its evolution, from its life as a single creature through a Tribal Stage where you're multiplying, all the way to a point where you can take your very own species into space and conquer the galaxy.

PCW: The game's officially finished and comes out September 7th, which is Sunday. What are you doing to get ready?

LB: It's obviously a pretty exciting time for the studio. First of all, there's just a wonderful feeling when you actually get a big project like this to gold [status]. And that's a big push because you have to really think scope, work on the polish, and make some pretty big choices during those last few stages of game play. So the team is feeling really good about the level of polish we were able to bring to the final product.

That said, some of the technology we built into Spore, we're only now beginning to take advantage of. So there's been a lot of stuff percolating about where we go from here, and we're playing with some of those ideas. Part of it's getting ready for where we might take the franchise next. Teams are kind of forming around different concepts and asking questions like "Should we exercise the procedural animation in a slightly different way?" or taking a second look at how we built in texturing and where we might go with that.

Some of the graphics engine capabilities, particularly with the effects systems that we built, are things we can now explore and take in different directions. We've always thought what we were doing was building an engine we'd keep playing with after we shipped the core product.

150480-SporeQA-03_a

Something that's already driving us, for example, is the activity in the Sporepedia. I think we actually got to more than 3 million creatures last week, and people have been seeing that number just soar. So it's watching the amazing creativity of players and where they're taking some of the content already, making creatures that look like vehicles or that look like real-world creatures, that's influencing what we do next. I can't wait to see what players do when they get their hands on the Building Creator or the Vehicle Creator. You know, spaceships and everything.

Join the newsletter!

Error: Please check your email address.
Rocket to Success - Your 10 Tips for Smarter ERP System Selection
Keep up with the latest tech news, reviews and previews by subscribing to the Good Gear Guide newsletter.

Matt Peckham

PC World (US online)
Show Comments

Cool Tech

Breitling Superocean Heritage Chronographe 44

Learn more >

SanDisk MicroSDXC™ for Nintendo® Switch™

Learn more >

Toys for Boys

Family Friendly

Panasonic 4K UHD Blu-Ray Player and Full HD Recorder with Netflix - UBT1GL-K

Learn more >

Stocking Stuffer

Razer DeathAdder Expert Ergonomic Gaming Mouse

Learn more >

Christmas Gift Guide

Click for more ›

Most Popular Reviews

Latest Articles

Resources

PCW Evaluation Team

Edwina Hargreaves

WD My Cloud Home

I would recommend this device for families and small businesses who want one safe place to store all their important digital content and a way to easily share it with friends, family, business partners, or customers.

Walid Mikhael

Brother QL-820NWB Professional Label Printer

It’s easy to set up, it’s compact and quiet when printing and to top if off, the print quality is excellent. This is hands down the best printer I’ve used for printing labels.

Ben Ramsden

Sharp PN-40TC1 Huddle Board

Brainstorming, innovation, problem solving, and negotiation have all become much more productive and valuable if people can easily collaborate in real time with minimal friction.

Sarah Ieroianni

Brother QL-820NWB Professional Label Printer

The print quality also does not disappoint, it’s clear, bold, doesn’t smudge and the text is perfectly sized.

Ratchada Dunn

Sharp PN-40TC1 Huddle Board

The Huddle Board’s built in program; Sharp Touch Viewing software allows us to easily manipulate and edit our documents (jpegs and PDFs) all at the same time on the dashboard.

George Khoury

Sharp PN-40TC1 Huddle Board

The biggest perks for me would be that it comes with easy to use and comprehensive programs that make the collaboration process a whole lot more intuitive and organic

Featured Content

Product Launch Showcase

Latest Jobs

Don’t have an account? Sign up here

Don't have an account? Sign up now

Forgot password?