Miyamoto: Controller-less gaming like Natal 'very basic'

Shigeru Miyamoto expresses scepticism over Microsoft's Project Natal

"I really think that you do need something [to hold]" -- Shigeru Miyamoto.

"I really think that you do need something [to hold]" -- Shigeru Miyamoto.

In an interview with Wired, Nintendo game designer and producer Shigeru Miyamoto defends the Wii's motion-sensing controllers and reveals that he is skeptical about the controller-less gaming technology of Project Natal which is coming out for the Xbox 360. After explaining that gamers need something to physically hold in their hands, Miyamoto refers to the Xbox 360's Project Natal and the PS3's motion controllers as "very basic technology."

"As someone who thinks of things from the perspective of creating interactive experiences, I really think that you do need something [to hold]. I don't think as a creator that I could create an experience that truly feels interactive if you don't have something to hold in your hand, if you don't have something like force feedback that you can feel from the controller."

During the interview, Miyamoto went on to acknowledge that while Nintendo Wii's competitors, the PS3 and the Xbox 360, have shown at E3 that they're focusing more heavily on motion sensing technology, he believes that Project Natal's elimination of a controller is a big mistake.

"Looking at what the other companies have shown here at E3, it feels like they have finally obtained the very basic technology for doing motion control, but perhaps they still have to learn how to use that and take advantage of it in an interactive experience."

Read the original interview on Wired here.

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Patrick Shaw

GamePro
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