Rosetta Stone's first annual Game Jam goes over well

Ultimately, it was experienced devs who came out on top

Game Jam events are held by various companies across the country every year, but January 2010 marks the first time language software company Rosetta Stone joins the fray.

The first annual Rosetta Stone Game Jam drew 29 contestants ranging from student types to experienced developers. The contestants formed 10 teams, each tasked with making a game in 48 hours (the standard rule of a good Game Jam) at Rosetta Stone's Harrisonburg, Virginia campus.

Ultimately, it was experienced devs who came out on top with Firaxis Games' Jack Cooke, David McDonough, and Will Miller producing the winning game, Pathogen. Second place went to two students from Montgomery College in Maryland called Lida Mehrani and Brian Cosgrove for their game, Alien Argot. Finally, Carnegie Mellon students Alan Nochenson, Jacob Yanovsky, Maxwell Koo, and Ari Rubenstein took third with Word Well.

The top two winners walked away with prizes such as Rosetta Stone subscriptions, a Mac Book Pro for first place and $500 for second. However the real prize of any Game Jam is a completed game you can score indie cred with.

Unless you work for Firaxis, the studio that put out Sid Meier's many games -- then all you really walk away with is that Mac Book Pro.

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