The Witcher concludes with the Wild Hunt

Developer shares insight into the development of the third and final instalment in the Witcher franchise

Before The Witcher became a surprise hit with PC gamers, CD Projekt RED was a mostly an unknown software developer. The popularity of the game allowed the studio to quickly ramp up and release a sequel, The Witcher 2: Assassins of Kings, on PC and Xbox 360. CD Projekt RED is now hard at work on the next instalment, The Witcher 3: Wild Hunt, which makes it debut on the next generation of consoles.

We caught up with gameplay designer, Andrzej Kwiatkowski, to find out more about the development process.

Has the worldwide popularity of the Witcher series come as a surprise?

CD Projekt RED gameplay designer, Andrzej Kwiatkowski (AK): When we started working on the first game, The Witcher books have already been a smash hit outside of Poland so it’s not like it came as an absolute surprise. However, we were quite happy with the response The Witcher received when it first hit the market. What made us super proud was the possibility to popularise the world that Andrzej Sapkowski created and give it a bit of our own flair.

What lessons from the past two games for the third one?

AK: Making games is a bit like playing an RPG in that you start out as a low-level adventurer with a dream to conquer the world. As you progress, you begin to understand how things work, gain skill and experience. We’ve learned an enormous amount of things from our previous games, from how to tell stories to ways of developing the technology to back up all the creative things that come to our mind. One crucial lesson we’re bringing is how to create even better games.

Is development on next generation consoles easier than Witcher 2 on Xbox 360?

AK: Essentially, it’s easier because we’ve got the experience of previously working on a console. Sometimes the fact that you know what questions you need to ask yourself before you start working on something means a world of a difference in the long run. It’s also easier because of next-gens having a lot more horsepower and we can harness to make The Witcher 3 look great. Xbox 360 is a powerful piece of hardware but, when you compare it to the next generation, it provides only a fraction of what we need to power the vast world of the game.

Any consideration to releasing Witcher 3 on Xbox 360 and PS3?

AK: No. When we decided to go open world, we decided to do it like no one else has done it before. We wanted a true next-generation experience to unfold before those who decide to buy the game. That’s why PlayStation 3 and Xbox 360 versions were out of the question, despite everyone at the studio loving them very much.

How will the console versions compare to the PC edition?

AK: It will not differ in any way. We aim to deliver the same awesome experience on every platform.

Will Witcher 3 conclude the trilogy?

AK: It is the final instalment in the trilogy. It’s because we believe that an ending is one of the crucial parts of a good story. We’re certainly not the kind of a studio to milk the franchise and get people’s money for something that should have ended a long time ago. We all know examples of that.

Any further adventures for Geralt of Rivia in the future?

AK: We’re closing one door but we’re opening others. The Witcher Adventure Game is on the horizon and we’ve got the The Witcher comic book coming from Dark Horse as well. All of these things are standalone, quality stuff you’d expect from us.

Want to read other video game interviews with key figures from Sony, Microsoft and more? Then check out Good Gear Guide's complete interview archive.

Follow Good Gear Guide Games on Twitter at @GameProAu or become a fan of the Facebook page.

Join the newsletter!

Or

Sign up to gain exclusive access to email subscriptions, event invitations, competitions, giveaways, and much more.

Membership is free, and your security and privacy remain protected. View our privacy policy before signing up.

Error: Please check your email address.

Tags square enixpc gamesPlayStation 4Xbox One

Keep up with the latest tech news, reviews and previews by subscribing to the Good Gear Guide newsletter.
Patrick Budmar

Patrick Budmar

Good Gear Guide
Show Comments

Brand Post

Most Popular Reviews

Latest Articles

Resources

PCW Evaluation Team

Andrew Teoh

Brother MFC-L9570CDW Multifunction Printer

Touch screen visibility and operation was great and easy to navigate. Each menu and sub-menu was in an understandable order and category

Louise Coady

Brother MFC-L9570CDW Multifunction Printer

The printer was convenient, produced clear and vibrant images and was very easy to use

Edwina Hargreaves

WD My Cloud Home

I would recommend this device for families and small businesses who want one safe place to store all their important digital content and a way to easily share it with friends, family, business partners, or customers.

Walid Mikhael

Brother QL-820NWB Professional Label Printer

It’s easy to set up, it’s compact and quiet when printing and to top if off, the print quality is excellent. This is hands down the best printer I’ve used for printing labels.

Ben Ramsden

Sharp PN-40TC1 Huddle Board

Brainstorming, innovation, problem solving, and negotiation have all become much more productive and valuable if people can easily collaborate in real time with minimal friction.

Sarah Ieroianni

Brother QL-820NWB Professional Label Printer

The print quality also does not disappoint, it’s clear, bold, doesn’t smudge and the text is perfectly sized.

Featured Content

Product Launch Showcase

Latest Jobs

Don’t have an account? Sign up here

Don't have an account? Sign up now

Forgot password?