Project IGI was the surprise hit from Norwegian developer Innerloop around Christmas 2000. Codemasters snapped up the rights to the sequel.
In the finest spy movie tradition, SAS veteran David Jones returns in a new adventure which will take him from the former Soviet Union to China, with a stopover in Libya, in a hunt for valuable new technology such as weapons-friendly computer chips. The story unfolds through the cut-scene action and dialogue before you’re dropped into the thick of things with a knife, a silenced handgun, and an HK sub-machine-gun.
With another 30 weapons you’ll soon be taking on and discarding enemy ordnance in the best first-person shooter tradition but, as in the original, stealth is as crucial as fire power. Sharp-shooting is also a must, as only a headshot will kill a bad guy.
The PlayStation-style polygon folding of the graphics is a thing of the past, although Innerloop’s Terraform-powered proprietary engine requires ample RAM for its smoothly undulating vistas. The AI (artificial intelligence) is as calculating as before.
Swimming has been added to your abilities, but there is still an awkwardness about object manipulation. If you want to turn a door knob, for example, you must position your hand with minute precision before pressing the Action key.
Nonetheless, IGI 2: Covert Strike should be adopted by wannabe undercover operatives everywhere when it’s released.