Observer review: A thrilling cyberpunk detective story with a psychedelic twist

Philip K. Dick would be proud.

Credit: IDG / Hayden Dingman

Observer is not a horror game. Sure, it’s billed as one, and within the narrow confines of video game tradition I guess it’s the most fitting label—there are a few tense chases, some disturbing imagery, the oppressive atmosphere you might expect.

But as Frictional learned with the spectacular Soma, the horror label comes with certain expectations—and like Soma, Bloober’s Observer ($30 on Amazon) is not worried about catering to those limitations.

Thank goodness.

Second chances

I don’t talk often about the process of reviewing a game—mostly because it doesn’t matter. I might mention performance, especially if it falls short of expectations. But embargo dates? How long we had code? That’s all tangential.

Observer IDG / Hayden Dingman

But I’m leading with it in Observer’s case because the bugs I encountered would’ve caused me to write off a lesser game. It’s taken me a while to get around to writing up my experiences (blame vacation) but the Observer build I played was actually very early and barely reviewable. I experienced near-constant slowdown on my GeForce GTX 980 Ti, often dipping from an already lackluster 45 to 50 frames per second into the mid-20s during some egregious sections.

Then the worst happened: My save was corrupted. Three hours in I hit a progression-blocking bug, rendering my save useless and forcing me to start over.

According to my contact at Bloober, these problems have been fixed or at least mitigated. Performance should be more consistent and the bug that killed my save game has been patched.

Why bring it up, then? Simply because I would’ve given up on most games if told I had to replay three-plus hours. Losing that much progress is always brutal—particularly in an August this crowded. For plenty of other games it would’ve been the last straw.

Observer IDG / Hayden Dingman

Observer is special though.

Drawing on decades of cyberpunk tropes, you play as always-narrating-to-himself detective Dan Lazarski, voiced by Rutger Hauer to bring the obvious Blade Runner comparison full-circle. A phone call from your estranged son Adam leads you into the slums, there to investigate a rundown apartment building and, if you have time, its seedy occupants.

Observer’s world is fascinating, a blend of futurism and retro-futurism—equal parts Tron and Alien. Neon signs and bright blue holograms, CRT monitors and a preoccupation with body-horror, the slurping noise of a wire implant unspooling from your arm, the seam between metal plate and flesh. It conjures up the usual questions: Do we sacrifice our humanity by augmenting our fleshy bodies with technology? Do we endanger our souls?

And Lazarski is central to the debate. His modifications run the gamut, though the most immediately useful is his cybernetic eye, a gadget that lets you record a crime scene or light up dark areas with night vision, plus scan for electromagnetic signatures or contraband organic compounds. Pretty useful in a crime scene.

Observer IDG / Hayden Dingman

Much of Observer thus revolves around examining rooms for clues—blood stains, vat-grown organs, drugs, computer terminals, and more. There’s no real structure to these detective sequences. If anything, this is an area I wish Observer had fleshed out more, letting you perhaps come to incorrect conclusions or missing out on key evidence a la Sherlock Holmes: Crimes and Punishments. Instead, it’s more like “Find the one plot-important object” surrounded by flavor text.

It’s a novel set-up though, and the flavor text is good. Observer’s world is far more complex than you actually need to know, drip-feeding hints about the larger world outside Adam’s apartment building. Emails and conversations with the neighbors lead to tidbits about a religious sect that abstains from implants, black market organ exchanges, a mysterious plague known as the Nanophage, a war that almost rendered humanity extinct. Playing detective naturally entices you to pay attention to your surroundings and to pick up on these smaller story beats.

Observer IDG / Hayden Dingman

There’s one small touch I particularly like. The more you activate Lazarski’s implants, the more his body breaks down. In game terms it manifests as digital artifacts on your screen, purposefully obscuring your view of the world. The only cure? A drug called Synchrozine that you’ll have to inject into your wrist periodically. There’s plenty lying around; it’s not as dire nor annoying as Far Cry 2’s genius malaria infection. But it’s a novel character trait, another of those small bug significant details that shine a light on Observer’s world.

Mind games

It’s the other half of the game that elevates Observer to the highest heights though. Lazarski isn’t merely a detective, he’s also the titular Observer—a cyborg that can jack into other people’s minds. Literally.

Well, not into their minds per se. Technically you’re connecting to someone’s neural implant. The idea is the same though, giving Lazarski a window to the suspect’s subconscious.

Observer IDG / Hayden Dingman

It’s here you can see the threads linking Observer to Bloober’s previous game Layers of Fear. There, Bloober toyed with the laws of reality—leading the player into a room and then taking away the door, or flipping gravity while their back was turned.

Observer is just as wild, not so much “toying” with reality as completely discarding it. Enter someone’s mind and all bets are off, the mundane seamlessly blending with the supernatural. For instance, one memorable sequence has you dragging a floating television set through dark hallways by its cord, like a light-up balloon—a balloon that cries like a baby every time you leave it behind.

To say much more is to spoil Observer’s best moments, which I’m trying to avoid. Suffice it to say: While not every sequence lands, and some go on for a few beats too long, the sheer range of ideas on display is incredible. Transitioning between abstract and concrete, from symbolism to the real world and back, and blending it with some wild effects I’ve never seen a game use before—it’s impressive as hell.

Observer IDG / Hayden Dingman

It reminds me of Psychonauts, actually. Psychonauts and Observer have little in common apart from the central conceit, but that conceit is important and still fairly unique. There’s a freedom, a creativity, allowed by playing within the mind, by being unbound from any rules whatsoever.

Bottom line

And that’s why, for all its faults, I’m so enamored with Observer. It’s the most stunning Philip K. Dick homage I’ve seen a game pull off, the same sort of trawl through human nature that he would’ve loved. And after this, I think it’s safe to say Bloober is one of the most interesting studios working today.

Are there rough edges? Sure. As I said, performance was so-so when I last played—and Steam reviews indicate some of those problems still exist. One small but incredibly annoying quirk has the game launching Oculus Home every time I played, which then launched SteamVR, which then (because of my SteamVR settings) changed all audio to come from my HTC Vive. From Steam reviews, it seems I’m not the only experiencing that problem.

Tech aside though, Observer is wild. It’s a solid cyberpunk detective tale welded to a surreal journey through the subconscious. Not a horror game, maybe, but then Bloober doesn’t seem too concerned with traditional genre labels. Good for them.

Join the newsletter!


Sign up to gain exclusive access to email subscriptions, event invitations, competitions, giveaways, and much more.

Membership is free, and your security and privacy remain protected. View our privacy policy before signing up.

Error: Please check your email address.
Keep up with the latest tech news, reviews and previews by subscribing to the Good Gear Guide newsletter.

Hayden Dingman

PC World (US online)
Show Comments

Most Popular Reviews

Latest Articles


PCW Evaluation Team

Tom Pope

Dynabook Portégé X30L-G

Ultimately this laptop has achieved everything I would hope for in a laptop for work, while fitting that into a form factor and weight that is remarkable.

Tom Sellers


This smart laptop was enjoyable to use and great to work on – creating content was super simple.

Lolita Wang


It really doesn’t get more “gaming laptop” than this.

Jack Jeffries


As the Maserati or BMW of laptops, it would fit perfectly in the hands of a professional needing firepower under the hood, sophistication and class on the surface, and gaming prowess (sports mode if you will) in between.

Taylor Carr


The MSI PS63 is an amazing laptop and I would definitely consider buying one in the future.

Christopher Low

Brother RJ-4230B

This small mobile printer is exactly what I need for invoicing and other jobs such as sending fellow tradesman details or step-by-step instructions that I can easily print off from my phone or the Web.

Featured Content

Product Launch Showcase

Don’t have an account? Sign up here

Don't have an account? Sign up now

Forgot password?