High Hell review: a shooter with strong style and tempo but light on substance

The Pitch

High Hell describes itself as a “vibrant remix of the classic first-person shooter” and it definitely nails that premise from the first impression. It’s a level-based first person shooter in the most pure of mold of DOOM. You’re a gun-wielding ruffian airdropped onto a rooftop full of criminals and given a license to kill and a zany soundtrack.

There’s only the loosest of stories being told here: you’re a guy with a gun. Those are the bad guys. Go get’ em. High Hell doesn’t really have much of a lot going on when it comes to narrative. However, it’s certainly got a sense of humor. Sure, you might start off facing off against the stock-standard, familiar and generic suited goon. However, it isn’t before long before the game throws itself into an endless cycle of trying to find a new over-the-top for itself. From there, it doesn’t take long for the mind-controlled monkeys to come out to play.

Again, things aren’t too complicated here. Each of the game’s 18 levels involving finding or or destroy a thing, killing every enemy in your way, then jump off the edge of level to parachute to safety. The game constantly juggles up the verbs or nouns but, basically, that’s the voxelized gist of it.

Not My Tempo

There are lots of single words you could throw out to describe the difficulty and flow of the core gameplay loop in High Hell. However, for me,the difficulty of this game is best understood in relation to a scene from the award-winning film Whiplash. Specifically, it reminded me of the scene where J.K. Simmons condescendingly reminds Miles Tellers’ character that he’s “not quite” on the right tempo.

This might seem like an unusual touchstone to pull out. However, behind all the wacky enemies and bright colors, High Hell really is about that climb from repetition to perfection in much the same way as Damien Chazelle's film is. Each time you die, you have to reset the level wholesale.

Eventually, through trial and error, you overcome this. You make it to the top of the mountain. You’re on High Heel’s tempo - and it feels magnificent. Levels zip past you, time compresses and your twitch-aiming skills take precedence. You mow down scores of enemies with dauntless, mechanical efficiency. It's contagiously energetic to the point of invigoration.

That is until you make a mistake. Then, another. Before long, you’re down and out.

“Not quite my tempo.”

Rinse, repeat. Stop and start. Find that tempo.

The problem, is that, aside from that tempo - there’s no a whole lot going on in High Hell. You only really have the one gun - a Quake-style railgun - that takes enemies out in a single shot. Doing so gives you a little more health - which you’ll need. Each downed foe gives you a little bit more room to breath and until you’re on the right tempo, enemies will constantly chip away at your health.

All The Way To The Top

High Hell does go out of its way to throw interesting and off-the-wall enemies at you. Unfortunately, speed and accuracy always prevail as the only way to overcome them. There’s no advanced movement or cover mechanics to speak of. It’s all comes down to shooting them before they shoot you - which is to say it comes down to trial and error. Once you know where enemies spawn, the challenge quickly dissipates.

Between finding that tempo, High Hell gets even weirder with its interactive, intermission-style loading screens. Between each level lies a short but strange vignette that invites you to click - and see what happens. Like everything in High Hell, this definitely do have a novel charm to them. Unfortunately, it’s all very surface-level.

High Hell is bright, colorful and stylish in all the ways that you’d expect from something in the Devolver Digital catalog. However, it’s all style. Little substance. Even if it is priced accordingly, it’s a little too disposable.

That said, if the idea of tackling a retro shooter like this one hits the right notes, you’ll probably relish the challenge of finding the right tempo.

High Hell is available now on Steam.

Join the newsletter!

Error: Please check your email address.
Rocket to Success - Your 10 Tips for Smarter ERP System Selection

Tags High HellHigh Hell Game

Keep up with the latest tech news, reviews and previews by subscribing to the Good Gear Guide newsletter.
Fergus Halliday

Fergus Halliday

PC World
Show Comments


James Cook University - Master of Data Science Online Course

Learn more >




Back To Business Guide

Click for more ›

Most Popular Reviews

Latest Articles


PCW Evaluation Team

Louise Coady

Brother MFC-L9570CDW Multifunction Printer

The printer was convenient, produced clear and vibrant images and was very easy to use

Edwina Hargreaves

WD My Cloud Home

I would recommend this device for families and small businesses who want one safe place to store all their important digital content and a way to easily share it with friends, family, business partners, or customers.

Walid Mikhael

Brother QL-820NWB Professional Label Printer

It’s easy to set up, it’s compact and quiet when printing and to top if off, the print quality is excellent. This is hands down the best printer I’ve used for printing labels.

Ben Ramsden

Sharp PN-40TC1 Huddle Board

Brainstorming, innovation, problem solving, and negotiation have all become much more productive and valuable if people can easily collaborate in real time with minimal friction.

Sarah Ieroianni

Brother QL-820NWB Professional Label Printer

The print quality also does not disappoint, it’s clear, bold, doesn’t smudge and the text is perfectly sized.

Ratchada Dunn

Sharp PN-40TC1 Huddle Board

The Huddle Board’s built in program; Sharp Touch Viewing software allows us to easily manipulate and edit our documents (jpegs and PDFs) all at the same time on the dashboard.

Featured Content

Product Launch Showcase

Latest Jobs

Don’t have an account? Sign up here

Don't have an account? Sign up now

Forgot password?