The Elder Scrolls V: Skyrim
A vast, varied, unique and complex role-playing game
- Intensely detailed and nuanced environments
- Excellent character development system
- Some gameplay elements (like the economy) are just a facade
- Mediocre combat system
Skyrim represents the culmination of a long balancing act, of all Bethesda's learned and mastered about epic nonlinear play. It's a triumph of freeform design, less a roleplaying game like so many popular D&D-haunted others than a glimpse of what it might be like to inhabit another world, its rules and interface folding seamlessly into the gameplay instead of snapping you out of the moment with Byzantine menus and soul-numbing math. If someone asks you where games are headed, you can point to this.
Price$ 89.95 (AUD)
But these are minor quibbles. Wouldn't it also be nice, after all these years playing cat burglar types, to be able to scale buildings like Ubisoft's Ezio and sneak in through upper-storey windows? But now I'm asking for a game this isn't, and if "better than decent combat" is Skyrim's chief flaw, with everything else on tap here, I'm flirting with unreasonable to expect more from it.
"They extolled his heroic nature and exploits..."
Skyrim may, given the recent surge of interest in George R.R. Martin's books, seem like Bethesda's Song of Ice and Fire — it's riddled with enough political intrigue, and its individuals follow narrative arcs that turn on complex choices. But since so much of Skyrim's allure involves its setting, it's worth mentioning the page it borrows from the Old English epic Beowulf (epic, heroic, Scandinavian, and the source for all those boldface quotes), which it then folds into the second Lord of the Rings movie. The province of Skyrim could be Weta's Rohan, a flat, rocky, scrub-covered bowl surrounded on all sides by cloud-crowned mountains — mountains not like the Rockies or Himalayas, but rather the Alps, climbing in piles of cinereous rock toward gnarled, windswept peaks. It's like stepping into one of filmmaker Peter Jackson's New Zealand backdrops, only weirder (or if you want a fitting Anglo-Saxon pun, wyrd-er). Bethesda's said it wanted more of an exotic Morrowind feel for Skyrim, after Oblivion's boilerplate medieval setting. Gone are Oblivion's bosky dells, crenulated castle walls, and demonic other-worlds, replaced by wind-scoured ruins, eldritch barrows, and secluded mountain monasteries. The company's even found a way — and in one case, an incredibly creepy one — to bring children into the series.
It's all part of Bethesda's painstaking workmanship, to surprise gamers by crafting a world that marries the familiar and the alien. This is also, by the way, the game other role-playing games have in some sense been striving to become, before even The Elder Scrolls: Arena emerged, unlooked-for, in 1994, with its then-unparalleled macro-level approach. Arena traded depth for scope — you could see all the way from one side of Tamriel (the continent of which Skyrim's one province) to the other, but little of substance between. Daggerfall, Morrowind, and Oblivion have each drawn their world-cameras closer, zooming from continents to regions on down to individual provinces, each more vividly coloured than the last, the company balancing what it dreams of doing — full-on world simulation — with what time, resources, and the technology allow.
Skyrim represents the culmination of that balancing act, of all Bethesda's learned and mastered about epic nonlinear play. It's a triumph of freeform design, less a roleplaying game like so many popular D&D-haunted others than a glimpse of what it might be like to inhabit another world, its rules and interface folding seamlessly into the gameplay instead of snapping you out of the moment with Byzantine menus and soul-numbing math. If someone asks you where games are headed, you can point to this.
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A smarter way to print for busy small business owners, combining speedy printing with scanning and copying, making it easier to produce high quality documents and images at a touch of a button.
I've had a multifunction printer in the office going on 10 years now. It was a neat bit of kit back in the day -- print, copy, scan, fax -- when printing over WiFi felt a bit like magic. It’s seen better days though and an upgrade’s well overdue. This HP OfficeJet Pro 8730 looks like it ticks all the same boxes: print, copy, scan, and fax. (Really? Does anyone fax anything any more? I guess it's good to know the facility’s there, just in case.) Printing over WiFi is more-or- less standard these days.
As a freelance writer who is always on the go, I like my technology to be both efficient and effective so I can do my job well. The HP OfficeJet Pro 8730 Inkjet Printer ticks all the boxes in terms of form factor, performance and user interface.
I’d happily recommend this touchscreen laptop and Windows 10 as a great way to get serious work done at a desk or on the road.
Ultimately, I think the Windows 10 environment is excellent for me as it caters for so many different uses. The inclusion of the Xbox app is also great for when you need some downtime too!
For me, the Xbox Play Anywhere is a great new feature as it allows you to play your current Xbox games with higher resolutions and better graphics without forking out extra cash for another copy. Although available titles are still scarce, but I’m sure it will grow in time.
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