A game with stacks of action sequences, but it's a shame you can't play through most of them
- Aesthetically, Asura's Wrath rocks
- An interesting blend of Asian folklore motifs coupled with anime-style art gives the game a unique look.
- Too much emphasis on epic cut-scene and not enough on actual gameplay
With great cinematic presentation coupled with elaborate cut-scenes, Asura's Wrath had a vast amount of potential. It's just a pity the gameplay is a letdown.
Price$ 99.95 (AUD)
Can something be too epic for its own good? Apparently it's possible, and Asura's Wrath is a good example. The game has a torrent of epic action sequences and awe-inspiring cut-scenes. It's just a shame you're watching — rather than playing — through most of it.
The story begins with Asura, a belligerent demigod who has a penchant for sprouting — and subsequently losing — multiple arms. He is one of the Eight Guardian Generals in the realm of Shinkoku and was betrayed by his seven other brethren. With his wife killed and his daughter kidnapped, he spent the next 12000 years in what is effectively 'Hell' to marinate in his rage.
He would exact his revenge on his betrayers, which may occasionally involve a hole being punched through a planet. Yes, a hole being punched through a planet. This will seem less ridiculous as you progress through Asura's Wrath.
Capcom's brand new IP, developed by CyberConnect 2, has been hyped as a different take on the action gaming genre. It is clear from Asura's Wrath that Capcom is trying to take more risks with its titles and it should be commended for that. Pumping out sequel after sequel is an easy money maker for publishers but that formula can get a tad stale. Perhaps Capcom's ambition fuelled the downright over-the-top nature of Asura's Wrath.
The game is very much story driven. Presented in an episodic fashion, there are even voiceover previews in between chapters. Loading screens are replaced by manga-style montages to fill players in on the finer details of the story, which is great for digesting the plot at your own pace.
Without giving too much away, the story is genuinely engaging. The dialogue is a bit stiff at times but the plot alone, with its many twists and turns, made the game addictive and I found myself looking forward to seeing what happens in the next episode. I now know what it feels like when my mother is hooked on those Asian period dramas.
I absolutely love the graphics of Asura's Wrath, which blends 3D models with stylised textures and anime character designs. The mixture of sci-fi and anime elements totally hit the spot for me. If this review was based on looks alone, I'd give the game five stars.
Asura's Wrath is cinematic with some of the action sequences playing out like a Chinese kung fu film. Players are often invited to participate in these action sequences by pressing certain buttons when prompted. In other words, there is a crap load of quick-time events (QTEs).
I'm not a huge fan of quick-time events — especially a flurry of them — during cut-scenes. Asura's Wrath tries to give it a twist by incorporating a 'synchronisation' points system, but I'm not entirely sold on the idea.
Often I forget I'm holding the controller during cut scenes only to be jolted back to reality with a token "push analogue stick up" on-screen prompt. It's not satisfying; it's just plain annoying. It gives players a false sense of control, which they would realise quickly and feel absolutely ripped-off by the whole experience. In my opinion, Asura's Wrath could do without half of the QTEs it features.
The predominant form of gameplay, which punctuates the swathe of cutscenes, can be compared to the frenetic Bayonetta, albeit in a more simplified form. Asura punches, kicks, slashes, and shoots his way through enemies. These contribute to a gauge bar that allows him to attain higher battle powers and ultimately builds up into a 'burst'.
Once the burst bar is full, Asura can charge into enemies and unleash his fury onto them which leads to some Dragon Ball Z-style takedown scenes. Different gauges can be acquired for different fighting options such as 'Defender', which is, of course, for a more defensive style of play.
On-screen prompts are also interwoven into the fighting mechanics in Asura's Wrath. Think God of War style QTEs where each button pushes Kratos into performing designated moves to destroy opponents or to jump from one falling pillar onto another.
While we're on the subject of God of War, Capcom seems to have created its own Kratos in the form of Asura. Both are partial to being bare-chested and have unique markings on their skin. Even their brooding, throaty voices sound similar — I was starting to suspect they were both voiced by the same actor.
But I digress.
Battles in Asura's Wrath often result in Asura looking as though he would lose, only to be saved by his rage. This usually involves him growing arms and/or performing some over-the-top manoeuvres to take down even planetary-sized enemies.
It must be said, it is extremely entertaining watching Asura's ridiculous takedowns, which teeter on being outrageously epic to obscenely comical. The experience is akin to watching late-night infomercials where the excited presenter says "But wait! There's more!" repeatedly.
As the game progresses, the battles get more crazy, which resulted in me chuckling many times while thinking "WTF?!". I'm pretty sure that's what Capcom is going for.
Asura's Wrath also incorporates some other types of gameplay, which includes aerial space shoot'em ups to make things more interesting.
Ultimately, Asura's Wrath falls on its own sword by being too cinematic. Cut-scenes dominate the game and I'm left thirsting for more actual gameplay action. I refuse to count perfunctory QTEs as part of the gameplay, which doesn't actually leave much fighting to be done. It's like being on a Universal Studios ride: yes, you are technically involved, but you don't really have much control over what happens.
I can't fault the game for being too linear. After all, it does have a fantastic plot which doesn't leave much room for movement. It also doesn't leave room for multiplayer action or replayability. But being so rigid does mean the gameplay suffers as a result.
If Asura's Wrath was an interactive movie, it should be lauded. But as a video game, it falls kind of flat.
Join the newsletter!
Panasonic OLED 4K Ultra HD TV - TH-77EZ1000U
Panasonic OLED 4K Ultra HD TV - TH-55EZ950U
Dyson Supersonic™ Hair Dryer Fuchsia/Iron
WD MY PASSPORT™ X Gaming Storage
WD MY PASSPORT™ Gaming Storage
Nespresso Creatista Coffee Machine
cloudandco Smart Cane
Bang and Olufsen BeoVision 14
Breitling Superocean Heritage Chronographe 44
SanDisk MicroSDXC™ for Nintendo® Switch™
Toys for Boys
Onyx Smart Walkie Talkie
Ubiquiti Network’s Front Row Camera
Lego Mindstorms EV3
Leica M10 Digital Rangefinder Camera
LaCie Rugged USB-C Portable Hard Drive
Bose SoundLink Micro
UBTech First Order Stormtrooper Robot
Google Daydream View VR Headset
Propel Star Wars T-65 X-Wing Drone
Amazon Echo Bluetooth Speaker
PETKIG Go Smart Dog Leash
Nest Protect Smart Smoke Alarm
Panasonic 4K UHD Blu-Ray Player and Full HD Recorder with Netflix - UBT1GL-K
Xbox One X
Panasonic Hi-Fi - SC-UA7GS-K
WD MY CLOUD™ HOME Personal Cloud Storage
Belkin Pocket Power 10,000mAh
Toffee Bags Commuter Satchel
iRobot Roomba 980 Vaccum Cleaning Robot
Dearear Endear In-ear Wireless Earphones
Raspberry Pi Starter Kit
Razer DeathAdder Expert Ergonomic Gaming Mouse
Fallout Geeki Tikis
Panasonic Portable Splashproof Fun - RF-D20U
Tile Pro Bluetooth Tracker
Kogan Bluetooth Soundbar
Logitech Doodle Collection Wireless Mouse
Urbanworx Full HD Action Camera
Lexon Flip Alarm Clock
Ikea NORDMÄRKE Wireless Charging Pad
3SIXT 3-in-1 Smartphone Lens Kit
Most Popular Reviews
- 1 TCL X2 review: QLED escapes the premium market
- 2 Fitbit Ionic review: Impressive but not quite iconic
- 3 Acer Spin 5 review: Value for money but conditions apply
- 4 Huawei Mate 10 Pro Review: A solid winter flagship that cribs from the best
- 5 Sony LF-S50G review: Google Assistant and then some
Latest News Articles
- Overwatch League draws millions of eyes in first week
- CES 2018: Everything Announced By MadCatz
- CES 2018: Everything Announced By Razer
- CES 2018: Everything Announced By HyperX
- CES 2018: HyperX announces Wireless Cloud Flight Headset and RGB range
PCW Evaluation Team
I would recommend this device for families and small businesses who want one safe place to store all their important digital content and a way to easily share it with friends, family, business partners, or customers.
It’s easy to set up, it’s compact and quiet when printing and to top if off, the print quality is excellent. This is hands down the best printer I’ve used for printing labels.
Brainstorming, innovation, problem solving, and negotiation have all become much more productive and valuable if people can easily collaborate in real time with minimal friction.
The print quality also does not disappoint, it’s clear, bold, doesn’t smudge and the text is perfectly sized.
The Huddle Board’s built in program; Sharp Touch Viewing software allows us to easily manipulate and edit our documents (jpegs and PDFs) all at the same time on the dashboard.
The biggest perks for me would be that it comes with easy to use and comprehensive programs that make the collaboration process a whole lot more intuitive and organic
- CES 2018: Belkin go big on wearables accessories
- Amazon Alexa and Echo set for Febuary launch
- OPPO Load Up A73 Smartphone With Flagship Features
- What's the difference between an Intel Core i3, i5 and i7?
- Laser vs. inkjet printers: which is better?
Product Launch Showcase
- CCInformation Security AnalystNSW
- CC.Net DevelopersACT
- FTSOE ArchitectOther
- FTApplication Support AnalystOther
- FTBusiness Analysts - apps developmentACT
- CCSenior Functional ConsultantNSW
- FTIT Support/ Service Desk ManagerNSW
- FTDevOps EngineerOther
- FTIOS DeveloperWA
- CCTransition ManagerNSW
- FTDevops EngineerVIC
- FTManager, Data QualityOther
- CCNetwork EngineerNSW
- FT.NET DeveloperNSW
- FTTest AnalystOther
- TPIncident ManagerNSW
- FTEnterprise Architect - Security - Operational TechnologyOther
- FTIT Senior Business Analyst - Security / IDAMOther
- CCDeployment LeadVIC
- TPSenior Java Developer / IntegratorQLD
- TPBusiness Process Improvement AnalystQLD
- FTIntegration SpecialistQLD
- FTBusiness Analyst - Operational Performance ReportingOther
- TPBusiness Analyst - ieMRQLD
- CCHR / Org. Development Business Analyst - Large Telco Contract - Nth SydneyNSW