Miami Law places players in the five-o-clock shadow of hard-boiled cop-on-the-edge Law Martin
- Clever dialogue, solid character work
- Tedious gameplay, repetitive mini-games
Weighing in at five cases, Miami Law isn't a terribly long game nor is it terribly original, but for what it is — a rather mindless police point and click — it's a decent enough adventure.
By the book
I know I've been spent quite a bit of time focusing on Miami Law's plot, but even the corniest or convoluted story can be saved with fun gameplay (Godhand, anyone?) Unfortunately, much of Miami Law is focused on rather redundant trial and error choices. When the dialogue stops, you're HUD is updated with a few options - the chief actions consisting of "Talk", "Examine", and "Move". Many of the game's events won't move forward unless you repeatedly examine the right object or talk to the right person in the right location. Aside from simple guesswork, there's occasionally little to no way to devise your next objective until it abruptly falls in your lap. Thankfully Miami Law offers up a few interesting choices along the way, including the ability to play certain parts of each case as either Law or Sara, each with their own decisions, peers, environments and objectives.
The game's cases are broken up with touch screen-based mini-games (and I stress the word "mini") that differ depending on which character you choose. Most of Law's mini-games involve "shoot the bad guys" or "drive the car" where Sara is usually stuck with "file the paperwork", "check the surveillance camera" and the occasional sniper sequence. While the mini-games are beyond basic and incredibly simple, they do serve as nice breaks on occasion, but more often than not they're over before they begin.
Lock, load and tap
All things considered, Sara's puzzle-based play is a nice contrast to Law's more action-oriented experience, and it's worth replaying certain parts of each case just to see it from an alternative perspective.
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