There are countless trends competing for attention in the gaming notebook and laptop space but not all of them are either useful or benefit the core gaming experience.
Green Day: Rock Band
As a whole, Green Day: Rock Band plays like a big, wet kiss for its fans
- Mix of aggressive punk rock and mellow acoustic jams play great on every instrument, presentation brilliantly captures the enthusiasm and energy of Green Day's live shows
- Shallow career mode isn't terribly rewarding, older albums get the cold shoulder
On the surface, an entire game dedicated to Green Day doesn't make a whole lot of sense. But look closely and you'll see that the "punk trio" has a deep and catchy catalog of hits whose energy and vibe perfectly fits the Rock Band experience. Unless you absolutely cannot stand their songs, Green Day: Rock Band is one case where we'll recommend you check your music pretensions at the door and just have fun, because after all, isn't that what music is all about?
Price$ 49.95 (AUD)
Even as a lifelong fan of the band, the existence of Green Day: Rock Band initially confused me. Punk rock is notoriously repetitive and Billie Joe Armstrong, while a popular front man, doesn't possess the same star power as John, Paul, George, and Ringo. The Beatles deserved their own Rock Band title because everyone is familiar with their music, which goes a long way towards making the game accessible; I played The Beatles: Rock Band with my mom, which says a lot.
But I was wrong to assume Green Day didn't carry a comparable amount of cultural cachet as the Fab Four, and it only took one song for me to "get" why Green Day: Rock Band made sense. As soon as Mike Dirnt's groovy bass line during "She" exploded into its aggressive chorus, I saw that Green Day is a better fit for Rock Band than any band I can think of, and that's including The Beatles. That's not to say that this is a better Rock Band game, or that Green Day is a better musical act; my point is that the balls-out rocking of Green Day's music is a much better fit for the medium.
A huge part of that stems from the excellent recreation of Green Day's energetic live shows. I saw the band play years ago, and it is still, hands down, the best concert I've ever been to. There's a peerless enthusiasm in the performance, and the goal isn't just to entertain the audience, but to include them as well. In Green Day: Rock Band you'll see the band throw choruses to the crowd, induce rhythmic clapping and cult-like chanting. This authentic replication of the actual stage experience resonated with me more vividly than any other Rock Band experience I've had thus far. I had a blast with the rapid-fire guitar riffs, mellowing out to the catchy and melodic bass lines, belting out harmonising vocals and going ballistic on the drums.
What's strange is that Green Day: Rock Band's career mode is also the weakest of the series. It doesn't offer the personal progression of core Rock Band games and it isn't as much of a personal experience as The Beatles' trip through time. Unlockable photos and video clips don't cut it for me, unfortunately. But the focus is more on presentation than progression, so I got over that hump pretty quick. I do wish the game had more tracks from Warning, Nimrod and Insomniac -- those albums are represented by a meagre couple cuts each -- but the rest of the track list includes most of the band's top hits.
After gaining a clearer understanding and deeper appreciation of Green Day's songwriting prowess, I also realise that my fear of repetition was unwarranted. There is so much more musical variety to songs like "F.O.D." and "Burnout" than predictable power chords. This is especially true in American Idiot, where ten-minute-long epics like "Homecoming" and "Jesus of Suburbia" metamorphose a half-dozen times in the same song. I dig that on-the-fly change of pace, and it seems Harmonix does too: The developer cleverly combined certain songs into one track, so a track like "Give Me Novocaine/She's a Rebel" has you playing both songs as one, back to back.
The tendency toward newer tracks, and the neglect of excellent older ones, is a bit disappointing, but as a whole, Green Day: Rock Band plays like a big, wet kiss for its fans. Non-fans will still enjoy this one as well, not only because they probably know the hits even if they don't enjoy them, but because the songs are a perfect fit for the Rock Band experience. This isn't a case of just adding Green Day to Rock Band and calling it a day: rather, Harmonix took the time to marry a band's existing catalogue to its sublime gaming experience, resulting in an immensely enjoyable experience that has far more appeal than you or I originally thought.
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