UFC Undisputed 2010
UFC is on quite a roll these days
- A worthy sequel to the original, refinements in every key area, additional game modes and new challenges offer greater replayability
- Intricate fighting system can be overwhelming, career mode isn't quite perfect and needs some improvements
The slick interface, brutal knockouts, and technical sophistication found in last year's title helped turn a legion of gamers into fans of mixed-martial arts, but gamers have even more reason to be excited this year as Undisputed 2010 is a vast improvement in pretty much every key area. It's a terrific follow-up to what was an already excellent game, and it should help elevate the stature of the UFC to untold heights.
Price$ 109.95 (AUD)
Last year's UFC Undisputed 2009 was a surprise hit, not only garnering rave reviews from critics but registering monster sales numbers and helping to elevate the stature of the entire UFC brand. That's no small feat for a game that fans were sceptical of from the beginning; many of us wondered if a video game could realistically represent the sport in digital form. Many casual observers may think MMA consists solely of two people trying to pound each other into submission, but the truth is that the sport is incredibly complex.
Undisputed 2009 was a success because it did an admirable job of capturing MMA's many nuances, but it suffered from a handful of issues which grew more apparent the longer you played. The 2010 instalment of Undisputed addresses many of those problems, and it really feels as if the developers listened to the concerns of the community when they went to tweak, change, and in some cases totally revamp, sections of the game. As a result, Undisputed 2010 feels like an actual upgrade rather than the simple roster update other yearly sports game franchises are sometimes guilty of.
The most dramatic change to the franchise formula is the new sway system. It took me a little while to get the hang of it but it's a solid addition that adds a new layer of strategy to the striking game. A quick tap of the right analog stick causes your fighter to duck, lean or sway to the right or left. It allows you to manoeuvre away from your opponent's strikes rather than just absorbing them with a block. Combine a well timed sway with a counter punch and you'll not only deliver extra damage but gain an increased chance of stunning or knocking out your opponent. Fortunately there are repercussions for excessive swaying back and forth as leaning into an incoming punch causes extra damage (something I learned the hard way when I suffered a quick knock out after dancing around too much).
The clinch game, which in my estimation was handled poorly in last year's game, has also been overhauled with great success. Being on the wrong end of a Muay Thai clinch is no longer the death sentence it once was, and jockeying for position is now done with the same semicircle movements used in the ground game. Pushing opponents against the cage can also open up another avenue of strategy, making the clinch an actual asset rather than a clunky feature that doesn't work as well as it should.
Yuke's also addressed ground grappling by adding numerous new transitions, positions, and submissions -- I am especially thrilled to see the inclusion of the crucifix pin Matt Hughes famously used to defeat BJ Penn at UFC 63. The addition of exotic submissions like the gogoplata, BJ Penn's arm-trap rear naked choke, and the Peruvian necktie are also welcome, and offer a nice change of pace from the usual tap-out manoeuvres. Button mashing is no longer an option for defeating submissions; rapidly spinning the right analog stick is the only way out. You can instantly transition from one submission attempt to another with a quick button press, forcing your opponent to change the direction of his rotations to escape. This may not sound like a big deal but it's trickier than it sounds and represents how a fighter can quickly change his technique mid-move. Fighters now have a passive defensive ability that helps eliminate the "punch, transition block" cycle of last year as well. Additionally, fighters can eventually break through an opponent's sustained transition defence, which will hopefully eliminate the block spam from last year and keep players active on the ground.
All of these improvements to the fight engine are terrific and add a greater sense of realism but it can prove confusing at times. You have to know when and how each discrete set of moves work, which left me making frequent trips to the pause menu for a quick refresher. Remembering that your left bumper modified sweep applies only to "side control bottom position down" is rather cumbersome, and will no doubt turn off gamers who don't have the patience of learn every subtle nuance. You can still have fun by learning a basic move set but to really get the most out of the game -- as well as the actual sport -- it helps if you dig deeper.
That's where the career mode comes in: like last year, it is a great way to slowly master the intricate fighting system over the course of your career. Create a fighter has been greatly expanded and predetermined styles are eliminated. Individual moves are selected à la carte, giving created fighters a much needed sense of individuality. You no longer get a free ride to the UFC, either; instead, you follow a realistic career progression path, starting off as an amateur than rising up through the ranks. Cut scenes build an actual sense of narrative to your journey as well, fleshing out the overall career experience, and you can engage in pre- and post-fight interviews with Joe Rogan to disrespect your opponent or suck up to the fans to boost your popularity rating. Unfortunately most of the post fight dialogue is bland; it would be more fun if they allowed you to exhibit a more colourful personality. And for those that were wondering, UFC President Dana White won't harass you with 20 emails a day like a jilted ex-lover, taking on his familiar role as the UFC's charismatic and foul mouthed front man instead.
Multiplayer is another important aspect of the game, and while I didn't get a chance to try out the mode -- servers were not available yet -- I have high hopes that Yuke's has addressed the issues which hampered last year's online fights. Quirks like people fighting with created characters with blown up stats and transition block spamming really cut into the joy of taking on human opponents. This year's version adds some new twists to keep the action more interesting, including the ability to recreate actual UFC pay-per-view event cards and a central database to upload stats to. There's no telling how the mode will hold up over the long term until the servers go live but it looks as though Yuke's is at least learning from their past mistakes.
And that's what makes Undisputed 2010 such a success: it addresses the problems of the past while making subtle improvements that make the product better. The graphics are crisper, the animations are better, and several new tweaks make the actual fighting more enjoyable. Even the menu system and user interface is cleaner and easier to navigate. This attention to detail makes Undisputed 2010 an intensely satisfying experience, and if THQ can keep up the momentum, the future of MMA games looks bright indeed.
Join the newsletter!
Bang and Olufsen BeoVision 14
SanDisk MicroSDXC™ for Nintendo® Switch™
Apple iPhone X
Panasonic OLED 4K Ultra HD TV - TH-55EZ950U
Panasonic OLED 4K Ultra HD TV - TH-77EZ1000U
Breitling Superocean Heritage Chronographe 44
WD MY PASSPORT™ Gaming Storage
Dyson Supersonic™ Hair Dryer Fuchsia/Iron
cloudandco Smart Cane
Nespresso Creatista Coffee Machine
Toys for Boys
Lego Mindstorms EV3
LaCie Rugged USB-C Portable Hard Drive
Leica M10 Digital Rangefinder Camera
Propel Star Wars T-65 X-Wing Drone
Google Daydream View VR Headset
Onyx Smart Walkie Talkie
UBTech First Order Stormtrooper Robot
Bose SoundLink Micro
Ubiquiti Network’s Front Row Camera
Xbox One X
iRobot Roomba 980 Vaccum Cleaning Robot
Nest Protect Smart Smoke Alarm
PETKIG Go Smart Dog Leash
Amazon Echo Bluetooth Speaker
Toffee Bags Commuter Satchel
Panasonic 4K UHD Blu-Ray Player and Full HD Recorder with Netflix - UBT1GL-K
Panasonic Hi-Fi - SC-UA7GS-K
Dearear Endear In-ear Wireless Earphones
WD MY CLOUD™ HOME Personal Cloud Storage
Belkin Pocket Power 10,000mAh
Urbanworx Full HD Action Camera
Kogan Bluetooth Soundbar
Lexon Flip Alarm Clock
Raspberry Pi Starter Kit
Fallout Geeki Tikis
Panasonic Portable Splashproof Fun - RF-D20U
Ikea NORDMÄRKE Wireless Charging Pad
3SIXT 3-in-1 Smartphone Lens Kit
Razer DeathAdder Expert Ergonomic Gaming Mouse
Logitech Doodle Collection Wireless Mouse
Tile Pro Bluetooth Tracker
Most Popular Reviews
- 1 TCL X2 review: QLED escapes the premium market
- 2 Fitbit Ionic review: Impressive but not quite iconic
- 3 Acer Spin 5 review: Value for money but conditions apply
- 4 Huawei Mate 10 Pro Review: A solid winter flagship that cribs from the best
- 5 Sony LF-S50G review: Google Assistant and then some
Latest News Articles
- Overwatch League draws millions of eyes in first week
- CES 2018: Everything Announced By MadCatz
- CES 2018: Everything Announced By Razer
- CES 2018: Everything Announced By HyperX
- CES 2018: HyperX announces Wireless Cloud Flight Headset and RGB range
PCW Evaluation Team
I would recommend this device for families and small businesses who want one safe place to store all their important digital content and a way to easily share it with friends, family, business partners, or customers.
It’s easy to set up, it’s compact and quiet when printing and to top if off, the print quality is excellent. This is hands down the best printer I’ve used for printing labels.
Brainstorming, innovation, problem solving, and negotiation have all become much more productive and valuable if people can easily collaborate in real time with minimal friction.
The print quality also does not disappoint, it’s clear, bold, doesn’t smudge and the text is perfectly sized.
The Huddle Board’s built in program; Sharp Touch Viewing software allows us to easily manipulate and edit our documents (jpegs and PDFs) all at the same time on the dashboard.
The biggest perks for me would be that it comes with easy to use and comprehensive programs that make the collaboration process a whole lot more intuitive and organic
- JBL Link 10 review
- Amazon Alexa and Echo set for Febuary launch
- OPPO Load Up A73 Smartphone With Flagship Features
- What's the difference between an Intel Core i3, i5 and i7?
- Laser vs. inkjet printers: which is better?
Product Launch Showcase
- FTSecurity DevOps EngineerOther
- FTIT Security ConsultantSA
- CCLead Technical Specialist ? Storage & BackupsVIC
- FTSenior Test AnalystOther
- TPSenior SQL DeveloperQLD
- FTIOS DeveloperWA
- FTTest Analyst - AGILE- CMS/Digital/Web projectsOther
- FTImplementation Project ManagerOther
- FTInfrastructure Security AnalystOther
- FTDigital DesignerOther
- FTTechnical Project OfficerOther
- FTChange Lead - 12 Month Contract!Other
- TPSystems Business AnalystVIC
- FT.NET Developers (Perm and Contract)WA
- FTChange ManagerOther
- FTPortfolio & Governance Senior AnalystVIC
- CCSenior Functional ConsultantNSW
- FTSecurity Consultant / Snr Security Consultant - Permanent - Nth SydNSW
- TPSitecore DeveloperQLD
- CCSAP HR TrainerNSW
- FTSenior Information Security ConsultantNSW
- CCDigital UX OfficerNSW
- FTSenior Salesforce DeveloperNSW
- CCOperations Support OfficerVIC
- FTBusiness Analyst - Operational Performance ReportingOther