Warner Bros. Interactive Entertainment Looney Tunes: Duck Amuck
Being Bugs Bunny
- Fun concepts, minigames that trigger nostalgic memories
- Extremely glitchy, despite added difficulty options the game feels simple
In the end, the premise and execution are interesting but the actual gameplay just wasn't enough to help the game live up to the Looney Tunes name.
Price$ 49.95 (AUD)
Looney Tunes: Duck Amuck gives retro gaming a whole new meaning.
In the classic Looney Tunes cartoon Duck Amuck, a sadistic artist — later revealed to be Bugs Bunny — wielded the almighty paintbrush to draw in scenery, erase things and play mind games with the volatile Daffy Duck. In the DS game of the same name, you take over for Bugs and brandish the almighty stylus in order to drive Daffy stark raving quackers.
The premise of Duck Amuck is simple: make Daffy's life miserable in every possible way. Daffy makes it easy, too, as he stands against a blank touch screen, doling out verbal abuse and daring you to do something. You have free reign to drag your stylus across the screen to tear the background, sit and wait, poke at him, pick him up and throw him around. Eventually, you'll irritate Daffy enough to get a reaction, which opens up access to mini-games. For example, if you tap on Daffy's head enough times, it will send him off in a huff to bring you three cans of paint which you can use to paint the background or even Daffy himself.
The most amusing part of the mini-games are that the objectives are counterintuitive — you're supposed to do it "wrong". When firing Daffy from a cannon, it's not the wooden target that you're supposed to aim at; it's the barrel of TNT. You're not supposed to help Daffy escape Marvin the Martian, you're supposed to trip him up with bombs so Marvin catches him. I found myself confused often and hitting pause to discover the objective of each mini-game more than once but it is a nice change of pace from the usual video game norm of penalising mistakes instead of encouraging them.
The games make imaginative use of the DS' functionality: most just take advantage of the touch-screen but others rely on audio cues and make good use of the microphone as well.
Ain't I s stinker?
The problem with the mini-games, though, is that they're pretty simple and there aren't enough of them. Yes, there are more than 20 but they're not particularly deep or complex, so the game definitely could have used more. And while searching out the minigames feels fresh at first, the process for discovering new ones is a little convoluted and you'll no doubt end up triggering and retriggering the same games you've already played.
Ironically, one of the more intriguing mini-games is triggered by shutting the DS case on Daffy. When it closes, Daffy shouts at you and initiates a mini-game in which he tells you to hit either the L and R shoulder buttons; it sounds sort of boring but the audio cues make it novel enough. Unfortunately, I could not get the game to trigger a second time, no matter how many times I opened and closed the DS.
Furthermore, a slew of glitches run constantly throughout the game. Certain character coins glitch when you tap them, causing the entire game to skip and freeze. The game is also victim to the "dead zones" of the DS touch screen. Items got stuck in the gap between the top and bottom screens, and once, during the "Bleeding Black" mini-game, the stick I was supposed to tap on was actually dropped completely off the screen, requiring me to reset.
Looney Tunes: Duck Amuck had great potential, but it has some bugs that definitely need to be addressed. I was playing an advanced review ROM so it is possible that they will be addressed at the last minute but if they sneak into the final product, look out. Also, while it was nice that the developers held true to the original visual style, I couldn't help but feel that the game looks a little dated.
Join the newsletter!
Bringing VR out of office and study spaces will serve to help it attract the new audiences it needs to continue growing
Most Popular Reviews
- 1 ASUS FX503 review: An ROG Notebook By Any Other Name
- 2 HP Envy x360 (Ryzen 5) review: Power over portability
- 3 Oppo A73 review: The budget smartphone that sets the bar for 2018
- 4 Oppo R11s review: The iClone you know and love, but not quite the one you deserve
- 5 Blackberry KEYone Black Edition review: What the original KEYone should have been
Latest News Articles
- High Court dismisses Valve’s special leave to appeal $3 million fine
- Wargaming signs publishing deal with Mad Head Games
- Serious Sam 4 teased ahead of E3 showcase
- Ballistix Launches Tactical Tracer RGB DDR4 Gaming Memory
- Tom Clancy’s Rainbow Six Siege Exceeds 30 Million Players Milestone
PCW Evaluation Team
Touch screen visibility and operation was great and easy to navigate. Each menu and sub-menu was in an understandable order and category
The printer was convenient, produced clear and vibrant images and was very easy to use
I would recommend this device for families and small businesses who want one safe place to store all their important digital content and a way to easily share it with friends, family, business partners, or customers.
It’s easy to set up, it’s compact and quiet when printing and to top if off, the print quality is excellent. This is hands down the best printer I’ve used for printing labels.
Brainstorming, innovation, problem solving, and negotiation have all become much more productive and valuable if people can easily collaborate in real time with minimal friction.
The print quality also does not disappoint, it’s clear, bold, doesn’t smudge and the text is perfectly sized.
- Picture Perfect: OPPO prepare their boldest smartphone yet
- Gigabyte AERO 15: Full, in-depth review
- Samsung Galaxy S9+ review: A predictably-exellent flagship uplifted by a standout camera
- What's the difference between an Intel Core i3, i5 and i7?
- Laser vs. inkjet printers: which is better?
Product Launch Showcase
- FTDesktop Support Engineer - OnsiteOther
- CCSENIOR PROJECT MANAGER - INFRASTRUCTURENSW
- FTMid - Senior Web DeveloperWA
- CCSystem Engineer - TelcoVIC
- TPProgram CoordinatorQLD
- FTData Insights Consultant - CBD work locationOther
- CCData Engineer (Java / Scala / Agile) - Government - Contract - SydneyNSW
- CCITSM AnalystVIC
- CCBusiness Analyst - Start JUNE 18QLD
- FTSignalling Project ManagerWA
- FTProject Manager SAP Project DeliveryOther
- FTGRC and Security Project ManagerOther
- FTSenior SAP IS-Retail LeadOther
- CCUnix Systems EngineerNSW
- FTProject ManagerOther
- CCSenior .NET DeveloperQLD
- CCAgile Project ManagerNSW
- FTAccount Manager - TechnologyACT
- CCPega DeveloperVIC
- CCCommunication OfficerNSW
- FTInfrastructure Solution Architect - Network SecurityOther
- TPContract ManagerACT
- FTNetezza Developer - Brisbane locationOther
- FTPre-Sales Solution Architect ? NetworkingQLD
- CCHadoop DeveloperACT