Get immersed in gameplay
3D Motion doesn't expect the monitors to hit the mainstream until they can be used for both 2-D and 3-D scenes, but hardcore gamers are already registering their interest in the current models.
The monitor can't be used for 2-D images, and only videos and games that have been designed in 3-D can be displayed in 3-D. Liu said up to eight angles were produced in the games, to make the 3-D effect as convincing as possible, but performance takes a hit. As such, high-end graphics cards should be used with it. Current 3-D-enabled games can run on either ATI or NVIDIA hardware.
Beyond Gaming and Internet Cafe can seat up to 90 people and in addition to 3-D monitors, also offers high-end PCs and even Xbox 360s attached to conventional screens. The venue uses Viewsonic monitors for its non-3-D area, and relies on components from Gigabyte, Thermaltake, Kingston and Western Digital for its high-end PCs.
Beyond Gaming and Internet Cafe in Sydney has partnered with 3D Motion to give punters the chance to experience true 3-D gaming. The monitors use auto stereoscopic technology, which allows users to view 3-D images without having to don daggy glasses. The monitors are 22in in size and can be used for $4.50 per hour.
Away from gaming, Beyond 3D sees 3-D technology being used by advertisers in public displays.
3D Motion's managing director, Ben Liu, was on hand to talk about the release of the company's 3-D monitors onto the Australian market. He says the monitors can currently be used with 10 games on the market: Call of Duty 2, Counterstrike: Source, Half-Life 2: Deathmatch, Moorhuhn Kart 3, Need For Speed: Most Wanted, Need For Speed: Underground 2, Transformers — The Game, Unreal Tournament 2003, Unreal Tournament 2004 and World of Warcraft.
Liu showcased a larger model, which was convincing in its 3-D rendering, especially during scenes where stuff was flying around the screen. This monitor uses eight parallax barriers, which are layers in front of the LCD screen that allow light to pass through them at specific angles. The use of these barriers is what allows the 3-D image to be viewed by the naked eye.
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