Go Gadget, go!
Alongside its compelling single player campaign, Bionic Commando will include a range of multiplayer modes. Players will need to utilise the skills they mastered in the single player campaign to defeat their opponents, including the Zip Kick, Adrenaline attack and Death from Above.
Interestingly, the game’s tubular named hero will be voiced by Mike Patton, the former lead singer of Faith No More. This will be Patton’s second video game outing, after voicing the lead villain in The Darkness.
AA-9 HIKER (High-Impulse Kinetic Energy Round Weapon) render.
Everyone’s (second) favourite retractable-armed hero is back after a 20-year hiatus. Inspector Gadget lawsuit pending
Naturally, being a third-person shooter, the game also comes with plenty of guns to test out on semi-obliging grunts.
In addition to letting you live out your Tarzan fantasies, the player’s bionic arm can also be used as a weapon. Throwing large-scale objects, pummelling opponents, whipping enemies into the air and even pulling the landscape apart — it’s all possible.
Players will take on the role of the excellently named Rad Spencer, the bionically enhanced hero from the first game. The game begins with Rad facing execution for crimes he didn’t commit (shades of Gears of War?), before a large-scale terrorist attack destroys the whole city.
In 1987, Capcom released the action platform game Bionic Commando in arcade parlours across the world. It was noted for its novel control scheme, which saw the titular commando trapezing about on his bionic arms, rather like the cartoon character Inspector Gadget. Now, after a 20-year hiatus, the franchise is on the comeback trail with arms swinging.
Bionic Commando is currently slated for a Summer '08 release and will be appearing on PC, PS3 and Xbox 360.
Bionic Commando is set to ‘re-imagine’ the 8-bit original’s swing-and-shoot gameplay in a fully interactive 3-D world. (Towering buildings, suspended roadways, deep canyons and sheer cliff faces can all be climbed using Rad’s bionic arm.)
A fearsome looking opponent squares up.
Bionic Commando concept art.
Despite all the ’20-year hiatus’ malarky in its press release, Capcom actually released a Bionic Commando sequel in 1999 for the GameBoy Advance. Tch.
As in the original game, players will be able to use Rad’s bionic arm to swing between platforms, hook onto distant objects, and choose their own routes through the game
Another browned-off robot.
According to Capcom, Bionic Commando is one of the few 3-D games that fully utilises all three dimensions. Every plane in the game world, from skyscraper to gutter, can be reached via your bionic arm.
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