The 10 worst video game systems of all time

You won't find many fanboys for these consoles, which unite terrible graphics with lousy games and underpowered hardware. Oh yeah--and some were obscenely overpriced, too!

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10. Apple Pippin

Year released: 1996

Apple Computer designed Pippin as a "multimedia appliance" and licensed it to other companies for manufacture (Only Bandai and Katz Media signed on). Unfortunately, Apple's new platform had a bit of an identity crisis: it was a game console, a Web-browsing network computer, and a multimedia player--but it did all of those tasks poorly. Our colleagues at Macworld actually named it [[xref:|one of the six worst Apple products ever|The Six Worst Apple Products of All Time]] (it came in at number three).

Signature problems: Severely underpowered, with a slow 66MHz processor and a slow 14.4-kbps modem. Poor user experience. Too expensive (US$600). Small game and software library. Designed for a market that didn't exist.

Redeeming features: A good concept in theory, the Pippin was in some ways far ahead of its time.

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The 10 worst video game systems of all time

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